View Full Version : Kobold Quarterly The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 4)

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11-16-2012, 01:12 AM
Originally posted on Friday 11-16-2012 02:01 AM at koboldquarterly.com (http://www.koboldquarterly.com)

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Designer Margherita takes us into the world of skinchangers this week. Come walk on the wild side with this week’s exploration into shaman options.Skinchanger
Skinchanger shamans goes a step farther in their relationships with the spirits: rather than summoning spirit guidse to fight at their sides, they let the spirit possess them, becoming powerful beasts and intermediaries with the incorporeal world.
Bonus Spells: In addition to the spells learned as the skinchanger gains levels, the shaman also learns extra bonus spells related to his or her chosen animal spirits. These spells are added as soon as the shaman is capable of casting them and cannot be exchanged for different spells. If a druid domain for the chosen animal exists, that domainís spells are added to the shamanís spells known. Spells for other animal spirits are given here.
Bear: aspect of the bear (2nd), bearís endurance (4th), rage (6th), mighty strength (8th), righteous might (10th), stoneskin (12th), animal shapes (bears only) (14th), frightful aspect (16th), crushing hand (18th).
Boar: bristle (2nd), brow gasher (4th), blood rage (6th), bloody claws (8th), shared wrath (10th), transformation (12th), animal shapes (porcine only) (14th), mass atavism (16th), power word kill (18th).
Lion: charm animal (2nd), catís grace (4th), heroism (6th), fear (8th), shout (10th), greater heroism (12th), animal shapes (felines only) (14th), greater shout (16th), overwhelming presence (8th).
Fused Spirit Guide (Ex): At 1st level, a skinchanger shaman chooses an animal spirit. The spirit doesnít assume an animal form, but rather enters the shamanís body, making the skinchanger increasingly animalistic and granting him or her some of its powers. At 2nd level, the shaman may adopt an aspect of his or her chosen animal while retaining her normal form. The shaman gains one of the following bonuses:
Movement (+10 enhancement bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus) to land speed, +4 racial bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus) to Swim (http://www.d20pfsrd.com/skills/swim) checks)
Senses (low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision), scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent))
Toughness (+2 natural armor bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Natural-armor-Bonus) to AC (http://www.d20pfsrd.com/gamemastering/combat#TOC-armor-Class), Endurance (http://www.d20pfsrd.com/feats/general-feats/endurance---final) feat)
Natural Weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB (http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus) on grapple (http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple) checks)
Movement (+10 enhancement bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus) to land speed)
Senses (low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision), scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent))
Natural Weapons (gore [1d8 for a Medium druid (http://www.d20pfsrd.com/classes/core-classes/druid)], +2 on combat maneuver (http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers) checks to overrun (http://www.d20pfsrd.com/gamemastering/combat#TOC-Overrun))
Toughness (+2 natural armor bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Natural-Armor-Bonus) to AC, Endurance (http://www.d20pfsrd.com/feats/general-feats/endurance---final) feat)
Movement (fly speed (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Speed) 30 feet [average], the druid must be 5th level to select this bonus)
Senses (low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision), +4 racial bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus) to Perception (http://www.d20pfsrd.com/skills/perception))
Natural Weapons (bite [1d4], 2 talons [1d4] for a Medium shaman)
Movement (+20 enhancement bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus) to land speed (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Speed))
Senses (low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision), scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent))
Natural Weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB (http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus) to grapple (http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple)).
Movement (climb speed (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Speed) 20 feet, swim speed (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Speed) 20 feet)
Scales (+2 natural armor bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Natural-armor-Bonus) to AC (http://www.d20pfsrd.com/gamemastering/combat#TOC-armor-Class))
Senses (low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision), scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent))
Natural Weapons (bite [1d4], poison [ frequency 1 round (6), effect 1 Con (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-) damage, Cure 1 save, Con (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-)-based DC] for a Medium druid, +2 CMB (http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus) to grapple (http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple)).
Movement (+20 enhancement bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus) to land speed (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Speed))
Senses (low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Low-Light-Vision), scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent), +4 racial bonus (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus) to Survival (http://www.d20pfsrd.com/skills/survival) when tracking by scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent))
Natural Weapons (bite [1d4 plus trip (http://www.d20pfsrd.com/gamemastering/combat#TOC-Trip)] for a Medium druid, +2 CMB (http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuver-Bonus) to trip (http://www.d20pfsrd.com/gamemastering/combat#TOC-Trip)).
While using this power, the skinchanger may speak normally. Using this ability is a standard action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions) at 2nd level, a move action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Move-Actions) at 7th level, and a swift action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions) at 12th level. The skinchanger can use this ability for a number of minutes per day equal to his or her shaman level. These minutes do not need to be consecutive, but they must be used in 1-minute increments.
At 3rd level, the skinchanger can use speak with animals at will to communicate with animals of his or her species, either in human or animal form.
At 4th level, the skinchanger may wildshape in his or her totem animal form only. This functions as beast shape I at 4th level, beast shape II at 6th level, beast shape III at 8th level, and beast shape IV at 10th level.
At 5th, 7th and 10th level, the skinchanger is granted commune with spirits, spell summons,and enter spirit world by the spirit within him or her, as per the standard spirit guide abilities.
At 12th level, the skinchanger can assume a humanoid hybrid form of his or her spirit animal whenever the shaman wild shapes, instead of the normal animal form. When in this form, the spirit warrior gains the senses, natural armor bonus, speed, natural attacks, and racial skill modifiers of his or her animal form.
At 14th, 16th and 18th level, the skinchanger gains one of the following bonus feats (his or her choice): Natural Spell, Planar Wild Shape, and Powerful Shape.
This ability replaces spirit bond and wild shape.
Modified Wild Empathy (Ex): The skinchanger gains a +4 bonus to the wild empathy ability with animals of his or her species; however, the skinchanger takes a Ė4 penalty with all other animals.
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Margherita Tramontano is an Italian literature teacher. She writes in Italian, English, and Latin, and she has published articles in Wayfinder #6 and #7 (and maybe soon #8). She is also a contributor to the MCArchetypes project (http://mcarchetype.wikispaces.com/).

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