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Dorquemada
Monday 05-28-2007, 11:15 PM
I'm interested in any original campaign settings that anyone has created or played in that they enjoyed. I'll show you mine first...

I call it Cycle's End, it was written for 3.5. The premise of the world is that the queen of the gods, driven mad by the king's infidelity with her sister, sought revenge by seducing the product of that union. The union of the queen and her nephew created the first people of the world, known currently as the forerunners or the first men (in D&D terms, the Vasharans from the Book of Vile Darkness). The decadent forerunner civilization flourished for 10,000 years before the king of the gods saw what his wife and his son had wrought, the taint of their incest creating a tainted and depraved race. With a fury not before known, the king of the gods rained chaos down upon the world, destroying all the trappings of civilization and scattering the forerunners to the winds. Over the next 10,000 years, civilization slowly returned to the world, now in the hands of the children of the lesser gods: elves, gnomes, dwarves, giants, etc. But after another 10,000 years, the king of the gods looked down and again saw the corruption and decay that so enraged him an eon ago, and again chaos drove civilization to its knees. By the current (9th) age, the world is rife with buried ruins of past civilizations, and almost every land is cosmopolitan, the survivors or every race seeking shelter during the cataclysm forged new communities together.

The campaign could be played at the beginning of the cycle, when civilization is in its infancy and the world awaits exploration and civilization, or at near the end of a cycle, when the urgency of the coming darkness drives the people of the world to desperate acts, and the monsters feel the panic in the air and boldly rise from the buries ruins of previous ages and ravage the civilized world.

It needed a lot more work, but I had fun running a campaign in the nascent setting.

Ed Zachary
Tuesday 05-29-2007, 12:08 AM
Most of the early D&D campaign worlds I played in were our own planet, but with exaggerated geographical features, all the major cultures as they would've existed in their prime.