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PnP News Bot
10-29-2012, 12:36 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

October 29, 2012: A Mind Is A Terrible Thing To Blast With Psionic Energy (http://www.sjgames.com/ill/a/2012-10-29)

http://www.sjgames.com/gurps/books/psionics/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG30-6040)Today's GURPS (http://www.sjgames.com/gurps) fan has a myriad of mind-blowing supplements for slipping psionics into a game, from rules (http://e23.sjgames.com/item.html?id=SJG37-0132) to campaign advice (http://e23.sjgames.com/item.html?id=SJG37-0135) to character-building options (http://e23.sjgames.com/item.html?id=SJG37-0137) to gear (http://e23.sjgames.com/item.html?id=SJG37-1665). However, in the old days of GURPS Third Edition (http://e23.sjgames.com/item.html?id=SJG30-6031), they dared the impossible by cramming as much mental material into one supplement. The result was GURPS Classic: Psionics (http://e23.sjgames.com/item.html?id=SJG30-6040). Newly released to e23 (http://e23.sjgames.com/), this supplement includes everything you need to integrate the power of psi into your Third Edition campaign. Discover how noted GURPS author David L. Pulver amassed as much awesomeness as he did in one 128-page supplement if you think your senses can handle the impossibility!

Steven Marsh (smarsh@sjgames.com)

Warehouse 23 (http://www.warehouse23.com/) News: Mecha Mecha Firecracker, Sis Boom Bah!

Who is GURPS Classic: Mecha (http://e23.sjgames.com/item.html?id=SJG30-6021) for? People who know what a Zaku is. People who have ever longed for an S2 engine. People who know how to end an intergalactic war with a pop song written millennia ago. Or, we suppose, people who just really dig classic GURPS books and/or like buying things on e23 (http://e23.sjgames.com/). (But that first bunch might like it a teeny bit more! That has to count for something.)