View Full Version : GURPS October 1, 2012: Magic Items? Third Time's The Charm!

PnP News Bot
10-01-2012, 12:36 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

October 1, 2012: Magic Items? Third Time's The Charm! (http://www.sjgames.com/ill/a/2012-10-01)

http://www.sjgames.com/gurps/books/magicitems3/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG30-6531)You can never have enough magic in your life and that's true whether you're clearing out a dungeon, tinkering with your clockwork automaton, or flying through space. Wait .*.*. what? Newly uploaded to e23 (http://e23.sjgames.com/), GURPS Classic: Magic Items 3 (http://e23.sjgames.com/item.html?id=SJG30-6531) includes another collection of occult-energized artifacts. However, in addition to goodies of interest to a fantasy world including mummy powder, bridgestones, and decoy staves this supplement expands its selection by offering possibilities of interest to other settings. Wield the magical revolver Prairie Mercy in a magical Old West setting. Entangle ghosts with a spirit rope in GURPS Technomancer (http://e23.sjgames.com/item.html?id=SJG30-6087). Power a spaceship using only your mind .*.*. and a magic-fueled drive core. And much more!

Push the envelope of magical thinking, with GURPS Classic: Magic Items 3 (http://e23.sjgames.com/item.html?id=SJG30-6531). Now not even the sky's the limit!

Steven Marsh (smarsh@sjgames.com)

Warehouse 23 (http://www.warehouse23.com/) News: Fight Evil And Kick Some Nazi Butt Only With Hellboy!

The Hellboy Sourcebook and Roleplaying Game (http://www.warehouse23.com/item.html?id=SJG8111) is a great resource for fans, or for those who want to include everyone's favorite lovable cat-loving pancake-devouring evil-fighting demon in their GURPS campaigns! These babies are almost gone, so get your's fast. Only at Warehouse 23 (http://www.warehouse23.com)!