peewee_RotA
06-19-2012, 09:52 AM
A few years ago I put together a system to target new players while keeping the system free and open to regular RPers. I focused on simplicity and speed. The idea was to make a game simple enough that it could be casually played during lunch hour. I call it Simple System.
http://tabletop.zeliepa.com/bin/view/Main/SimpleSystem
(I have the rules set up in a wiki format which helps to organize things.)
The System has gone through a lot of testing and revision and I'm pretty happy where it is, so I wanted to post it here for people to take a look at. Character creation (http://tabletop.zeliepa.com/bin/view/Main/SimpleSystemCharacterCreation) really takes only about 2 to 5 minutes, which lets new players jump in quickly, even halfway through an already running game.
I also addressed a lot of elements of other systems that I always found lacking. Explanations of this I've separated out into an advanced reference (http://tabletop.zeliepa.com/bin/view/Main/SimpleSystemAdvancedReference) for those interested in the thoughts behind the mechanics.
The system can be very combat heavy if the players want. I wanted to bring back the classic war-game feel to RPing that was there from the start. However there's a lot more focus on role playing. The rules really just exist to resolve combat. After that I leave it up to the players and the DM to focus a lot more on role playing.
The DM will have heavier reading than the players, but not much. There's about 9-10 pages of rules governing the rest of the game. Most rules are extremely simple and once you run through combat once, it will be a breeze.
I run game's often on OpenRPG, which I'll detail in a post in the appropriate forum. I take advantage of the easy dropping in of players and NPCs all the time. I find it helps me get out of my own way as a GM.
http://tabletop.zeliepa.com/bin/view/Main/SimpleSystem
(I have the rules set up in a wiki format which helps to organize things.)
The System has gone through a lot of testing and revision and I'm pretty happy where it is, so I wanted to post it here for people to take a look at. Character creation (http://tabletop.zeliepa.com/bin/view/Main/SimpleSystemCharacterCreation) really takes only about 2 to 5 minutes, which lets new players jump in quickly, even halfway through an already running game.
I also addressed a lot of elements of other systems that I always found lacking. Explanations of this I've separated out into an advanced reference (http://tabletop.zeliepa.com/bin/view/Main/SimpleSystemAdvancedReference) for those interested in the thoughts behind the mechanics.
The system can be very combat heavy if the players want. I wanted to bring back the classic war-game feel to RPing that was there from the start. However there's a lot more focus on role playing. The rules really just exist to resolve combat. After that I leave it up to the players and the DM to focus a lot more on role playing.
The DM will have heavier reading than the players, but not much. There's about 9-10 pages of rules governing the rest of the game. Most rules are extremely simple and once you run through combat once, it will be a breeze.
I run game's often on OpenRPG, which I'll detail in a post in the appropriate forum. I take advantage of the easy dropping in of players and NPCs all the time. I find it helps me get out of my own way as a GM.