View Full Version : [VtM]Help a newbie out

06-04-2012, 10:12 PM
First am new to the World of Darkness setting, have never played single version of it in all of my pen & paper days but I need break from running a D&D game after 2 years and my group wanted to play this game. We have an extremely experience storyteller who knows the rules in and out. Now I've played in dozen campaigns and can roleplay with best of them; I've done everything from military leaders, anti-heroes, 40 foot giants, inquisitors and a bird who destroyed a Dark Sun campaign with high bluff score and one piece vendor trash. Am not saying this to brag but just to get the point across that I can pull off a lot. However in our VtM am at a lose.

See as I mention early am new to oWoD and VtM, so our storyteller made mine everyone elses characters due to us being new. I was given Brujah character, this wasn't really problem for me done blood knights before and I was always able to give them amazing depth. Actually this good place for stats

Clan: Brujah
Embraced: 2004
Generation: 9th (Don't ask)

Strength: 3 Charisma: 4 Perception: 2
Dexterity: 4 Manipulation: 3 Intelligence: 2
Stamina: 3 Appearance: 2 Wits: 2

Alertness: 1 Etiquette: 2 Academics, Military History: 2
Athletics: 1 Firearms: 1 Politics: 1
Awareness: 1 Larceny: 3 Technology: 2
Brawl: 3 Melee: 2 Psychology: 1
Empathy: 3 Performance: 1
Intimidation:1 Stealth: 3
Leadership: 1 Survival: 1
Streetwise: 1
Subterfuge: 3

Disciplines Virtues

Presence: 1 Conscience: 2
Celerity: 2, Self-Control: 4
Potence: 2 Courage: 4

Humanity: 5
Willpower: 6

Influence: Background: Boons
(Coterie)Resources: 2 (Coterie) Contacts: 2 (Police & Gangs) Lifeboon to seneschal
(Coterie)Underworld: 2 (Mine) Contacts: 1 (Underworld mob boss) Major to my Primogen
(Coterie) Street: 1 Major to Nosferatu

*Note: Anything not mentioned is zero or not in yet*

Now as you can tell from my build am suppose to be stealth warrior who can break into anything, with some budding social skills. Now here comes the problem the storyteller running the game as 95% RP 5% combat. See this just cripples my character making me feel useless and the load to the rest of the group. When asked about the Storyteller very much gives off the vibes that am suppose to pull the others out of a fight when they screw up and I got other things to offer. Now I've dropped hints to the storyteller that am bored (can I actively pay off boons, calling up my contact and demanding work) this has just left him dumbfounded and confused.

Finally today I had enough called him out on it. Sat there point blanked and asked him is my character ever going to do something. He again was taken back by this and confused. I explained to him every other character got something up and running within 5 sessions. Me on the other hand I've been put into torpor when I missed a session, told to sit and wait when I asked if theres a way to pay off boons in more proactive way, put into torpor again, and finally told that my contacts will never give me help on finding jobs during session 5 where I sat and did nothing for the whole session. He gave some ideas but I don't know if hes going to follow through on them

So I turn to the you guys and your experiences what can my character do? Just couple things I can't depend on my Coterie due to the twice torpor thing, they just see me as load to the group. I really don't want another boon unless I out right must take one.

Also please explain your whole idea out as mush as possible. Pointing me to books that may help me would be great too. Thank you.