Dustland
05-31-2012, 06:52 PM
So I was thinking, what would the Masters of the Universe be like if they were modern supers and villains? Well, this is my take on them, starting with MerMan! (I'll try to use the basic character creation rules from the rule book; may be hard once I get to the magic users, point-wise).
MerMan (20 pts):
Type: Saboteur, specializing in maritime operations
Resistances: Comp 2D Fort 3D Reac 2D Will 2D
Aptitudes: Athleticism 2D, Fighting 3D, Intrusion 3D, Technology 4D (Demolitions)
Powers: Life Support 2D, Summoning 3D (Aquatic creatures only), Water Power 4D (cannot create or control water)
MerMan was once a highly skilled Navy SEAL. His team was investigating an anomaly on the ocean floor when their support ships lost contact with them. When a search party was sent down to find them, all of MerMan's teammates were dead, and he was radically transformed by whatever they had come in contact with.
MerMan found himself able to survive in the most hostile conditions underwater, was able to swim faster than any known animal or craft, and was able to summon the ocean's predators to do his bidding.
The Navy tried to make the most of the situation, using MerMan to spy on and attack naval facilities that were previously too difficult to get to. Unfortunately whatever gave MerMan his new powers also began to drive him insane. Within a year the government was forced to lock him up in a maximum security prison because of his erratic behavior and violent episodes.
Being seperated from the vast ocean only drove him further into madness. When Skeletor, the notorious megalomaniac, learned where he was being held, he raided the prison and set him loose. A perverted sense of loyalty ties MerMan to Skeletor and as long as Skeletor gives him the opportunity to strike against the people that imprisoned him, MerMan is happy serving as his waterborne warrior.
MerMan (20 pts):
Type: Saboteur, specializing in maritime operations
Resistances: Comp 2D Fort 3D Reac 2D Will 2D
Aptitudes: Athleticism 2D, Fighting 3D, Intrusion 3D, Technology 4D (Demolitions)
Powers: Life Support 2D, Summoning 3D (Aquatic creatures only), Water Power 4D (cannot create or control water)
MerMan was once a highly skilled Navy SEAL. His team was investigating an anomaly on the ocean floor when their support ships lost contact with them. When a search party was sent down to find them, all of MerMan's teammates were dead, and he was radically transformed by whatever they had come in contact with.
MerMan found himself able to survive in the most hostile conditions underwater, was able to swim faster than any known animal or craft, and was able to summon the ocean's predators to do his bidding.
The Navy tried to make the most of the situation, using MerMan to spy on and attack naval facilities that were previously too difficult to get to. Unfortunately whatever gave MerMan his new powers also began to drive him insane. Within a year the government was forced to lock him up in a maximum security prison because of his erratic behavior and violent episodes.
Being seperated from the vast ocean only drove him further into madness. When Skeletor, the notorious megalomaniac, learned where he was being held, he raided the prison and set him loose. A perverted sense of loyalty ties MerMan to Skeletor and as long as Skeletor gives him the opportunity to strike against the people that imprisoned him, MerMan is happy serving as his waterborne warrior.