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View Full Version : D&D 4e: The New Mercs



anima
05-16-2012, 12:28 PM
The land of Nentir Vale has begun to fall into chaos, and the citizens know nothing about it. While people continue their lives as normal, a new band of mercenaries are the only thing stopping the shadows from spreading. You must step forward and make a name for yourself in the eyes of the people, by saving them from what they can not see. Are you prepared for your new career?

I'm looking to start up a D&D 4e, play by post game very soon. I am looking for a few extra players so I can start it. The campaign is a very stereotypical fantasy region (humans, elves, dwarfs, halflings) and I prefer the "classic" classes :). If you do too, feel free to enlist on the link below. If you like the not-so-common classes and races, feel free to apply as well. :biggrin:

http://www.giantitp.com/forums/showthread.php?t=243335