Arkhemedes
05-15-2012, 09:26 AM
I'm looking for 2 or 3 players to replace a few players that will soon be leaving my group due to job transfers and other real life dilemmas. I have been GMing steadily for almost 25 years now and over the years have been fortunate enough to have had several very loyal players in my group, some of whom stuck with me for as long as 20 years. Sadly, again due to real life dilemmas, none of these players are with me any more. But most of my current players have been with me for a few years, though I will soon be losing a few of them.
Currently (and for the past several years) I run an on-going game set in the World of Greyhawk, for about 2/3 of the year, which I alternate every fall with a campaign set in Ravenloft (which typically runs from early September to late December and which has been on-going for almost 20 years now).
The system we use is Pathfinder, but with a few house rules. Having been a DM of D&D 2e for almost 20 years, there are a few things about these older rules that I prefer over Pathfinder. For example, magic items, while there are usually plenty to be found, are more difficult to make and more easily destroyed than in the Pathfinder rules. Also the cleric's power to channel healing energy is more limited, though the channeling of harmful energy remains unchanged. These are the major rule changes and there are a few minor rule changes such as a simple and yet realistic (IMO) critical fumble chart that I use. Overall, while there are not a lot of house rules, they do make my campaign slightly more challenging than it might otherwise be. But I would not consider my campaign to be particularly deadly. I'm not a fan of constantly killing off characters and having to introduce new ones. My campaigns are very story driven and I would much rather keep the same characters as long as the players refrain from making unwise decisions.
Typically, I run long on-going campaigns where the characters are allowed to develop a great deal over time. However, we occasionally take breaks in the campaigns (when switching to and from the Ravenloft campaign) and, later on, resume with these campaigns at the point where we previously left off. However, at the time of this posting, both my Greyhawk campaign and my Ravenloft campaign are, or soon will be, in a state of transition.
In my Greyhawk game, we are currently finishing up an adventure with 13th level characters. This will only last for a few more weeks. When this adventure is over, we will be retiring this group of characters and starting up a mini-campaign with new (8th-level) characters, which will essentially be for one fairly lengthy adventure, that I'm calling Swordquest. Ordinarily, I do not run one-shot adventures like this - but this is an exception, which has to do with an important event in the World of Greyhawk. When the Swordquest adventure is over, we will then begin a more sand-box style campaign, centered on the City of Greyhawk, and which will very likely be a very long campaign, taking characters from 1st level to as high as 20th level or even higher.
Somewhere along the line, when it gets to be near September, we will switch to the Ravenloft campaign for a time. When we are done with Ravenloft, we will resume the Greyhawk campaign wherever we left off. In the Ravenloft campaign, there again we will be retiring one set of characters and creating a new set of 1st level characters.
Up until recently, we have been playing on Sunday nights. But I am currently thinking of switching our game nights to Saturday nights.
Currently (and for the past several years) I run an on-going game set in the World of Greyhawk, for about 2/3 of the year, which I alternate every fall with a campaign set in Ravenloft (which typically runs from early September to late December and which has been on-going for almost 20 years now).
The system we use is Pathfinder, but with a few house rules. Having been a DM of D&D 2e for almost 20 years, there are a few things about these older rules that I prefer over Pathfinder. For example, magic items, while there are usually plenty to be found, are more difficult to make and more easily destroyed than in the Pathfinder rules. Also the cleric's power to channel healing energy is more limited, though the channeling of harmful energy remains unchanged. These are the major rule changes and there are a few minor rule changes such as a simple and yet realistic (IMO) critical fumble chart that I use. Overall, while there are not a lot of house rules, they do make my campaign slightly more challenging than it might otherwise be. But I would not consider my campaign to be particularly deadly. I'm not a fan of constantly killing off characters and having to introduce new ones. My campaigns are very story driven and I would much rather keep the same characters as long as the players refrain from making unwise decisions.
Typically, I run long on-going campaigns where the characters are allowed to develop a great deal over time. However, we occasionally take breaks in the campaigns (when switching to and from the Ravenloft campaign) and, later on, resume with these campaigns at the point where we previously left off. However, at the time of this posting, both my Greyhawk campaign and my Ravenloft campaign are, or soon will be, in a state of transition.
In my Greyhawk game, we are currently finishing up an adventure with 13th level characters. This will only last for a few more weeks. When this adventure is over, we will be retiring this group of characters and starting up a mini-campaign with new (8th-level) characters, which will essentially be for one fairly lengthy adventure, that I'm calling Swordquest. Ordinarily, I do not run one-shot adventures like this - but this is an exception, which has to do with an important event in the World of Greyhawk. When the Swordquest adventure is over, we will then begin a more sand-box style campaign, centered on the City of Greyhawk, and which will very likely be a very long campaign, taking characters from 1st level to as high as 20th level or even higher.
Somewhere along the line, when it gets to be near September, we will switch to the Ravenloft campaign for a time. When we are done with Ravenloft, we will resume the Greyhawk campaign wherever we left off. In the Ravenloft campaign, there again we will be retiring one set of characters and creating a new set of 1st level characters.
Up until recently, we have been playing on Sunday nights. But I am currently thinking of switching our game nights to Saturday nights.