Dustland
04-06-2012, 07:30 PM
Ok, this idea came to me from playing a video game and from past experiences GMing games. Have you ever had a climactic battle laid out, the master villain and his most trusted henchmen ready to do battle, an epic slugfest ready to be unleashed...
Then all the players team up, focus all their attacks on the master villain and knock him out in one or two rounds, leaving the rest of the encounter for the players to clean up henchmen at their leisure?
How about a Villainous Advantage:
Villainous Tactician:
As long as the villain has one or more mooks and/or henchmen still in the fight, the villain gains 2D for all defense rolls. This can be a result of the Villain using his underlings to shield him from attacks or being able to coordinate with them to effectively defend himself (by drawing fire, providing covering fire, etc).
I have some reservations about this Advantage because all I'm trying to do is guide player's tactics. Granted, it is to hopefully give a more "epic" feel to a climatic, final battle rather than to railroad them. What are your thoughts?
I don't really care to complicate things, but maybe a die bonus based on the total ratings of mooks/henchmen remaining?
Then all the players team up, focus all their attacks on the master villain and knock him out in one or two rounds, leaving the rest of the encounter for the players to clean up henchmen at their leisure?
How about a Villainous Advantage:
Villainous Tactician:
As long as the villain has one or more mooks and/or henchmen still in the fight, the villain gains 2D for all defense rolls. This can be a result of the Villain using his underlings to shield him from attacks or being able to coordinate with them to effectively defend himself (by drawing fire, providing covering fire, etc).
I have some reservations about this Advantage because all I'm trying to do is guide player's tactics. Granted, it is to hopefully give a more "epic" feel to a climatic, final battle rather than to railroad them. What are your thoughts?
I don't really care to complicate things, but maybe a die bonus based on the total ratings of mooks/henchmen remaining?