View Full Version : Kobold Quarterly Norwescon 35 Schedule

PnP News Bot
04-04-2012, 01:12 PM
Originally posted on Wednesday 04-04-2012 01:01 PM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldquarterly.com/k/wp-content/uploads/2012/04/NorwesLogo.jpg (http://www.koboldquarterly.com/k/wp-content/uploads/2012/04/NorwesLogo.jpg)Are you going to*Norwescon (http://www.norwescon.org/) this weekend? Wolfgang Baur is, and he’s speaking on several panels. Here’s where you can find the Kobold King:

Friday 4 pm Cascade 7Freelancing 101One of the best, sure-fire ways of writing for the gaming industry is by doing freelance work. Great! But…how does one do that? What are the benefits and drawbacks to freelancing? Our panel of freelancers (and the people who hire them), will share their stories, and give advice on how to be a successful freelancer for the gaming industry.James L. Sutter (M), Wolfgang Baur, Stan!, Scott Gable

Friday 6 pm Evergreen 3&4Have Licenses Taken Over the Creativity in Gaming?RPG companies used to spawn settings like Dragonlance and the Forgotten Realms, but now they just license Dresden Files or Marvel. There have been few original settings since Eberron and Eclipse Phase. What’s gone wrong with RPG publishing?Wolfgang Baur (M), Logan Bonner, Jason Bulmahn, Erik Mona

Saturday 3 pm Evergreen 3&4Building a Better Campaign SettingWhat makes a good campaign setting? What elements in the world or universe of the campaign make it stand out above all others? What does it take to make a Forgottten Realms, or a Planescape, or a Golarion? Join our gaming panelists in discussing how to design a truly engaging and memorable game setting.Wolfgang Baur (M), Logan Bonner, Bruce R Cordell, Jonathan Tweet

Saturday 8 pm Cascade 8Crunch vs. Fluff: FIGHT!Gaming, especially role-playing games, has essentially two elements. *The “crunch” is the rules that define the game system, and dictate how to simulate real-world actions. The “fluff” is the fiction that gives the game its setting, and aids in the players role-playing within that setting. *Not surprisingly, gamers are often divided as to which element is most important…and those divisions can be strong! *Our gaming panelists engage in a civil discussion on realism vs. role-playing, rules-heavy war games vs. rules-light/theatre-based games.Robert J. Schwalb (M), Dustin J Gross, Wolfgang Baur, Jonathan Tweet, Monte Cook

Hope to see you there!

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