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PnP News Bot
04-02-2012, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

April 2, 2012: Make Your Advantages More Advantageous! (http://www.sjgames.com/ill/a/2012-04-02)

http://www.sjgames.com/gurps/books/power-ups/power-ups4/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-0142)In GURPS Fourth Edition (http://www.sjgames.com/gurps/), advantages are how you model many amazing abilities. However, what if you want to tweak an ability to something that's even cooler? That's where the enhancements from the Basic Set (http://e23.sjgames.com/item.html?id=SJG31-3999) and GURPS Powers (http://e23.sjgames.com/item.html?id=SJG31-0102) come in. And what if you want even more options? Well .*.*. that's when you need GURPS Power-Ups 4: Enhancements (http://e23.sjgames.com/item.html?id=SJG37-0142).

The latest installment of the wildly popular Power-Ups (http://www.sjgames.com/gurps/books/power-ups/) series, this supplement includes all general enhancements that have appeared since the Basic Set was released including several new ones! It also includes the idea of meta-enhancements that let you customize new classes of abilities quickly, guidelines and advice for how to handle tricky enhancements, plus an extensive discussion on everyone's favorite rule-breaking ability: Cosmic. It also rates all general enhancements, letting you know at a glance which ones are most benign and which ones are likely to break your game.

With GURPS Power-Ups 4: Enhancements (http://e23.sjgames.com/item.html?id=SJG37-0142), you'll have more tools than ever to customize your game. Don't just settle for advantages in life; get enhanced!

Steven Marsh (smarsh@sjgames.com)

Warehouse 23 (http://www.warehouse23.com/) News: Get A Load Of This!The dungeon is ready; why aren't you? Spend less time shopping and more time chopping with GURPS Dungeon Fantasy 13: Loadouts (http://e23.sjgames.com/item.html?id=SJG37-0323). The gear's waiting for you at e23 (http://e23.sjgames.com/)!