Dragonfly
03-31-2012, 09:08 AM
Hey guys!
I'm working on a character write-up, but am stumped on how to model a power effect using the RAW.
Conceptually, the character has a power that when used should: A) Cause pain and damage, and B) Drain the target of his or her powers.
The problem is that SUPERS! doesn't have a way of combining effects into a single attack. I can do the damage effect (Super Weaponry) and I can do the drain effect (Power Steal), but there is no way to do them both at the same time. It occurs to me that other concepts might require linked powers, so I would like to create that option for my own games.
My question is: What's the best way of doing this?
I'm considering creating a new Boost called Linked. Here is the first draft:
Linked
A power with Linked is permanently tied to another power. One die in Linked must be purchased for each die in the power being modified by the Boost. The linked powers go off simultaneously, affecting a single target. Because the linked powers represent different aspects of a single effect, the defender makes a single defense roll against the attack.
Example 1) Power Thief has the ability to cause pain and drain powers simultaneously with a touch. Towards that end, the GM purchases the following Powers for the villain:
Power Steal 5D
Super Weaponry 3D (Linked to Power Steal 3D)
Cruel villain that he is, Power Thief sees Goggle Girl on patrol, and decides to attack the child hero. Leaping at her from a rooftop, he goes for a draining touch. He rolls a total of 18 on his Power Steal, and a total of 11 on his Super Weaponry. Goggle Girl tries to defend with her Flight. She rolls 3D and scores an 8. She takes 1D of damage from the Super Weaponry (which she applies to Fortitude) and loses 2D worth of powers from the Power Steal (which come off of Energy Control Force - her only inherent power). Poor Goggle Girl! Fortunately, her goggle blasters remain at full strength, and Power Thief now has to contend with 5D worth.
So - what do you say? Is this a useful Boost? Is it over-powered? Under-powered? Over-priced? Under-priced? Is there a better way of doing this? I'm looking forward to your feedback and critiques.
Best,
Dragonfly
I'm working on a character write-up, but am stumped on how to model a power effect using the RAW.
Conceptually, the character has a power that when used should: A) Cause pain and damage, and B) Drain the target of his or her powers.
The problem is that SUPERS! doesn't have a way of combining effects into a single attack. I can do the damage effect (Super Weaponry) and I can do the drain effect (Power Steal), but there is no way to do them both at the same time. It occurs to me that other concepts might require linked powers, so I would like to create that option for my own games.
My question is: What's the best way of doing this?
I'm considering creating a new Boost called Linked. Here is the first draft:
Linked
A power with Linked is permanently tied to another power. One die in Linked must be purchased for each die in the power being modified by the Boost. The linked powers go off simultaneously, affecting a single target. Because the linked powers represent different aspects of a single effect, the defender makes a single defense roll against the attack.
Example 1) Power Thief has the ability to cause pain and drain powers simultaneously with a touch. Towards that end, the GM purchases the following Powers for the villain:
Power Steal 5D
Super Weaponry 3D (Linked to Power Steal 3D)
Cruel villain that he is, Power Thief sees Goggle Girl on patrol, and decides to attack the child hero. Leaping at her from a rooftop, he goes for a draining touch. He rolls a total of 18 on his Power Steal, and a total of 11 on his Super Weaponry. Goggle Girl tries to defend with her Flight. She rolls 3D and scores an 8. She takes 1D of damage from the Super Weaponry (which she applies to Fortitude) and loses 2D worth of powers from the Power Steal (which come off of Energy Control Force - her only inherent power). Poor Goggle Girl! Fortunately, her goggle blasters remain at full strength, and Power Thief now has to contend with 5D worth.
So - what do you say? Is this a useful Boost? Is it over-powered? Under-powered? Over-priced? Under-priced? Is there a better way of doing this? I'm looking forward to your feedback and critiques.
Best,
Dragonfly