PDA

View Full Version : New Power: Multi-Form



Dragonfly
03-04-2012, 11:49 PM
Hey guys,

Can I get some feedback on this power?

Multi-Form
The character canassume more than one form. These formscan have entirely different Resistances, Aptitudes, Powers, and evenpersonalities. Each form is first builtas a separate character without Multi-Form as a power. The most expensive of the forms then assumesthe cost of the Multi-Form. Every 1D in Multi-Formgrants the character 5D with which to build alternate forms.

Example: Red Wolf is cursed with lycanthropy. His werewolf form costs 18D without Multi-Form, while his human form costs a total of 10D. Red Wolf’s werewolf form, therefore, assumes the cost of the Multi-Form (2D) for a total cost of 20D.

What do you think? Does it work? Can you think of anything else to name the power?

Thanks in advance!

Best,

Dragonfly

novaexpress
03-05-2012, 06:41 AM
Yeah. It could work.
But it implies that the character creates all the different forms at the beginning. Fortunately, characters' creation is not too long in Supers.
However, I don't know if this rule could work for a character who's always changing of forms at will (like a genie) and who needs to create a new form on the fly. I think in that case, the GM could authorize the player to chose a power or an aptitude that he needs on the moment.
If I have any more thoughts about that, I'll post them later.
I gotta go.

Dustland
03-05-2012, 12:18 PM
Hmmm...I like it at first glance, it seems to be a reasonable way to handle limited shape changing characters and has the benefit of not forcing you to use the same amount of dice for each form Bruce Banner and Hulk shouldn't use the same number of dice IMO).

Nova, I agree, this doesn't work for true shapeshifters that can assume multiple forms. The shape change power is supposed to do that (but unfortunately doesn't).

As to the name, I like Multi-Form but people could get confused if they assume it's a traditional (unlimited forms) shape change power. Alternate Form may work a bit better, to me it implies you only have one (or a limited number of) "extra form".

Dragonfly
03-05-2012, 05:39 PM
Hey fellas! Thanks for the initial feedback. I have some work I want to do on Multi-Form (or Alternate Form) based on your comments. I'll share my work once I'm done.

In the meantime, I want to start work on a beastiary. I know most creatures should be handled as mooks, but I thought it might be useful to have a few animals and beasties fully statted out - just in case you need to use them for PCs.

What do you think of this T-Rex build:

T-REX (Resistances 3D + Aptitudes 5D + Powers 16D + Ads/Disads -1D = 23D)

Resistances: Composure 2D Fortitude 7D Reaction 1D Will 1D

Aptitudes: Presence 6D (Intimidating Roar)

Powers: Armor 2D, Size Change 4D (Complication: Growth Only, Complication: Always On), Super Senses 1D (Tracking Scent 2D), Super Strength 6D, Super Weaponry 5D (Bite)

Disads: T-Rex Anatomy (Stubby Arms)

What do you think?

Best,

Dragonfly

Dustland
03-05-2012, 07:29 PM
I like him!

A couple of questions/points:
1) Shouldn't Mr T (Rex)'s Resistances be 7D, not 3D?
2) Super Weaponry 5D (Bite) should have the Complication Touch Attack (so reduce the cost by 1D)
3) Just a personal preference, but I think most animals, especially predators, should have some dice in Athleticism. For the T-Rex, I wouldn't go too wild, maybe just Athleticism 2D to reflect its ability to run after prey.

Other than that, good job. I think a beastiary would be a fine addition to the Supers! game.

Dragonfly
03-05-2012, 07:44 PM
Hey Dustland!

Thanks for the feedback! Very helpful.

1) The Resistances are only 3D because he gets a free 4D for his always on Size Change (Growth) power.
2) Yes! Good catch on the Super Weaponry! Thanks for that.
3) I think you are correct about the Athleticism. I'll add that to the final version.

Here's a specific design question: How would you, personally, judge Composure for animals? I figure 1D for particularly jittery or defensive animals (like my cat) and 2D for more "confident" animals (maybe those who are particularly tough or higher up in the food chain).

Anyway, I'll post a few more animals in the coming days.

Best,

Dragonfly

Dustland
03-05-2012, 08:56 PM
Ah yes, totally forgot about the Resistance bump for Size Change!




How would you, personally, judge Composure for animals?

Great question. I'm with you, composure probably reflects how confident or stubborn an animal is. The simple answer for me would be 1D for most prey animals, 2D for most predatory animals. Cats get a random number of dice from 1-6 per round, reflecting their fickle nature.

I was thinking that particularly aggressive critters could have 3D, such as hippos and rhinos, but I seriously think that's putting too much effort into analyzing the psychology of an animal :)

Simon W
03-06-2012, 01:53 AM
Ah yes, totally forgot about the Resistance bump for Size Change!


Great question. I'm with you, composure probably reflects how confident or stubborn an animal is. The simple answer for me would be 1D for most prey animals, 2D for most predatory animals. Cats get a random number of dice from 1-6 per round, reflecting their fickle nature.

I was thinking that particularly aggressive critters could have 3D, such as hippos and rhinos, but I seriously think that's putting too much effort into analyzing the psychology of an animal :)

This sounds about right.

novaexpress
03-06-2012, 10:24 AM
Great idea the bestiary!
Thank you for the T-Rex. I'll use it in my next scenario.

Dragonfly
03-06-2012, 05:51 PM
Cool! Let me know how the T-Rex plays against your oponents.

I'm actually thinking of turning the Bestiary into a published product - maybe centering on the a new optional power(s): Alternate Form or Multi-Form. I figure the supplement could:

1) I introduce the power(s).

2) Have a section on stats involving creatures or beings that a person can transform into.

3) Introduce several villains that make use of the power.

4) Provide a couple of short modules featuring said villains.

What do you think? Is this something worth fleshing out this summer?

Best,

Dragonfly

Dustland
03-06-2012, 08:36 PM
A beastiary would be useful if done well, and tying it into the power would be a novel way to handle it.

A cool product? Sure! Worth fleshing out? That's up to you, sounds like a good chunk of work :)

Simon W
03-07-2012, 02:16 AM
Yes, I do. Crack on!

novaexpress
03-07-2012, 02:14 PM
IMHO, a bestiary always make good sales.
But that's a lot of work.
We'll help if needed, of course.

Dragonfly
03-07-2012, 05:49 PM
Thanks for chiming in, guys! I'll definitely get cracking! Most of the writing will have to happen this summer, but I'll start work on the write-ups now - doing several each day.

Right now I've got the following:

Black Bear, Eagle, Deinonychus (i.e. the Velociraptor's from Jurrasic Park), Gargantuan Ape (i.e. King Kong), Gorilla, Great White Shark, Leopard, Lion, T-Rex, Wolf

What would you guys like to see?

Best,

Dragonfly

---------- Post added at 05:49 PM ---------- Previous post was at 05:48 PM ----------

P.S. Needless to say, I'll want to hit you guys up as playtesters - if you are game. :-)

Dustland
03-07-2012, 07:06 PM
I'll make a contribution, here's an unfinished wolf pic I was doing for my Viking monsters book for BoL. If you're serious about the bestiary and want to use the pic, I'll finish it for you.

Dragonfly
03-07-2012, 08:57 PM
Cool, Dustland!

I think I am serious about the Bestiary/Supplement, but let me get closer to the summer before I fully commit. The wolf looks great, but I don't want you to spend time working on it until I'm 100% certain that I'm going to go through with the project. I think I will, but I'm also trying to find extra work to make ends meet during the lean summer months, so I'll have to see how that goes first.

Best,

Dragonfly

novaexpress
03-08-2012, 04:36 AM
Great news.

As for your question, first idea on the spur of the moment, I'd like to see Giant Spider. That way, I could replay the old classic Tarantula against my players.

NB: Regarding "Bite" for your T Rex, I don't really understand the Touch Attack complication (except the fact that it decreases the cost of -1D).
I mean, isn't that obvious that Bite is a close attack and has not ranged attack option?

Simon W
03-08-2012, 10:12 AM
Great news.
NB: Regarding "Bite" for your T Rex, I don't really understand the Touch Attack complication (except the fact that it decreases the cost of -1D).
I mean, isn't that obvious that Bite is a close attack and has not ranged attack option?

It is a touch attack according to the rules. I know it's obvious, but attacks in SUPERS! are assumed to be at range, unless you take the complication "Touch Attack".

And, technically it does not decrease the cost of a power by 1D. It means you have +1D in the power.

I know its nit-picking, but the distinction is important (especially in character creation) because you have to "buy" the power first with your allocation of dice and then add the complication. If it was just -1D, there is nothing to stop players buying every power in the book because they could get them all at the expenditure of no dice (1D, minus 1D = 0D).

Dustland
03-08-2012, 12:36 PM
Ah, makes sense, thanks for the clarification on the cost issue.

Dragonfly
03-08-2012, 08:50 PM
Thanks for the request, noveexpress! I'm adding Giant Spider to my list! I'll make them of various sizes too.

Best,

Dragonfly

novaexpress
03-09-2012, 05:48 AM
Yeah! Thanx Dragonfly.

And thank you for the clarification as well, Simon.

Dustland
03-09-2012, 12:22 PM
Giant snakes are always cool, one poisonous and one constrictor?

Dragonfly
03-09-2012, 10:46 PM
Giant snakes are good! I'll include those as well. I'm adding Giant Squids/Octopuses too. :-)

Keep the requests coming as they come to you.

Best,

Dragonfly

burbleflurp
03-14-2012, 05:15 AM
Mutated Animals - Giant Scorpion, Giant Bat

Imaginary Beasts - Dragon

Standard Animals - Big Feline, Rhino , Elephant, Croc.

Living Swarms - ie the ones that seem to be able to form into a giant hammer to hit you, but dissipate back into a cloud when you try to hit them meaning that you have to have a wide area attack to catch them.

Dragonfly
03-15-2012, 05:15 PM
You've got it, burbleflurp! I'll add those tot he list. (Already got Big Feline and Elephant done, but I'll add the others).

Best,

Dragonfly