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jwpacker
01-24-2012, 01:36 PM
Has anyone used this Pyramid article (http://www.sjgames.com/pyramid/sample.html?id=5541) as a basis for handling cybernetics in a GURPS game with any success? How did you deal with the players hoarding money instead of using their experience points (or did you simply give them experience and let them buy "cash" with it at need?)? Did it lead to any specific min-maxing?

Are there other, better models you might recommend?

nijineko
01-28-2012, 02:56 PM
link to the article?

jwpacker
01-29-2012, 10:14 AM
Baffling! I would swear to you that the link was in there when I posted it. I've edited the original post to put it back in.