View Full Version : The Weird West Shore

01-16-2012, 09:06 PM
The year is 1877, but the history is not our own. The Civil War drags on, stalled by some horrific occurrences neither the United States nor The Confederacy want the public to know about. The Indians have reclaimed their tribal lands, claiming spirits have granted them amazing powers. California was shattered by a massive earthquake back in '68, leaving a "Great Maze" of labyrinthine sea-canyons and exposing an amazing new superfuel known as ghost rock! It's a boom-town like no other, with fortunes to be made for those bold enough to make their way West!

But there's something going on in the American West. Something sinister. Something Weird. The shadows are deeper, the nights longer - fear stalks the land like a hungry beast. Abominations from man's legends and nightmares lurk in the shadows, and strange cults flourish in isolated places on the high planes.

Thatís where you come inÖ


Local Marshal (GM) looking for players for a Deadlands: The Weird West campaign. Gameplay is fast, action-packed, and easy to learn. We will be using the "classic" Deadlands rule system at least initially. No previous experience necessary. Newbies are encouraged to join.

Games will be held every other Saturday or Sunday from noon until 4PM (based on player availability). The first game is tentatively set for 24/25 March, contingent on me being able to wrap up an ongoing D&D campaign.

More information is available at http://games.groups.yahoo.com/group/TheWeirdWestShore/ or contact me here.

01-17-2012, 06:12 AM
Hey there--sent you a post on the group site, give me a shout when you get it :)