PDA

View Full Version : Pathfinder Serpent Skull Online



storycrafter
01-04-2012, 08:48 AM
As stated, I'm starting up a Pathfinder adventure path of "Serpent Skull." I'm a long time D&D player and GM, but most of my experience is with C&C online and 4E in person. After several PFS sessions, my wife and I would like to try running a long term PF campaign.

The campaign would start on the first Sunday of February, playing every other Sunday from 6pm to 9pm Central Time, US. As a new Pathfinder DM myself, I'd prefer folks with little to no experience who are new to D&D in general. I'm very easy going to play with, but I do have a few things I'd rather not have -- namely ninjas, samurai and gunslingers. Call me old-school, but I don't particularly care for these classes. I will tolerate monks, but if you want to play that, be prepared to come up with some decent background and RP for it. Actually, I guess that goes for all classes. Otherwise, all Paizo published classes and races are allowed.

We'll be using Maptools and some nifty PF macros I've been looking at recently. We'll also use Skype for IC and OOC. We'll be using Obsidian Portal to organize.

GamerInTheCode
01-04-2012, 01:10 PM
I would be very interested in playing this campaign. I have been toying with the idea of doing an online campaign and this is a perfect opportunity to try it out.

I am an experienced Pathfinder player, but I find more joy in simple role play than I do in rules knowledge. I have many characters that I've been itching to play, but I've been GMing, and all of my other games have slowed to a stop. I am currently most interested in playing a rogue type character, but am perfectly happy playing a fighter, barbarian, cleric, wizard, bard, or pretty much any other class that's needed.

I do have a caviat, I am currently running the serpent skull campaign once a week for a group at work. We are currently at the end of book 2. I like to think that I'm good at separating in character knowledge from out of character knowledge, but if this is a deal breaker for you, I understand.

P.S. the second session I will be unable to play as I will be on JOCO Cruise Crazy (a cruise in the Caribbean with a bunch of nerdy folk performing).

Silvis
01-04-2012, 01:47 PM
I would be interested in joining as well. I have some experience in D&D 3.5 and Pathfinder but have never played them online.
I'm happy to play what ever the group needs.

The only problem is that I'm currently in a group that is in the second module of "Serpent Skull." I'm pretty good about keeping OOC knowledge separate from IC knowledge but if it's a deal breaker I completely understand.

Trexnco
01-05-2012, 08:15 AM
Dang Sunday is my home game day. I would have loved to play in this. Good luck guys and bring your bug repellent, it gets hot in the Jungle.

storycrafter
01-05-2012, 02:55 PM
Sorry about Sunday, Trexnco -- it's the day that works out best for my wife and I. Already tried a Friday night game and that really doesn't work, and every other Saturday is our 4E group meeting.

GamerInTheCode and Silvis, I'd prefer for the material to be new. I don't doubt your abilities regarding separating character knowledge from player knowledge, but I still like the idea of being able to surprise folks. Having said that, I've actually been considering doing another AP line instead (there's stuff in Council of Thieves that's really sexy), so all may not be lost. What other AP's or modules have you played or GM'd? Additionally, a sandbox campaign wouldn't be out of the picture.

GamerInTheCode
01-05-2012, 06:18 PM
I hate to be a downer, but Council of Thieves is the only other Adventure path I've played in.

As far as other content I've played it's been either homebrew or return to the temple of elemental evil.

storycrafter
01-05-2012, 07:00 PM
I hate to be a downer, but Council of Thieves is the only other Adventure path I've played in.

As far as other content I've played it's been either homebrew or return to the temple of elemental evil.

Well, I guess maybe I'm picking popular AP's, then. I'm definitely using that "play" in the 4E campaign I run. Soon.

Quite honestly, I'd almost rather wait to run Skull and Shackles, except that it's too long to wait (that would put the campaign start in the March/April time frame at the earliest).

Care to tell me more about your rogue?

GamerInTheCode
01-06-2012, 12:09 PM
The character I was thinking up is an elven rogue, Drenadin , who relies more on his wits and smooth talking than his physical prowess. He generally doesn't like violence but understands the need for self defense and preservation. He originally grew up in a woodland tribe and often served as a scout in hunting parties even though he was not fully into his adulthood (60 years old or so). He respects nature and offers praise to his nature gods after every kill vowing to waste none of the animal's sacrifice. During a particularly long hunting trip his woodland village was raided by a tribe of barbarians. His village was in shambles, much of the forest was burned down and there were very few survivors. From the few survivors left he learned that not all of the people were killed. Most of the women and children were dragged off to the barbarian's camp including his mother and sister. The hunting party agreed to go with him to avenge their village and save as many people as they could.

After tracking down the barbarians they freed many of the women and children but a few were missing including his mother and sister. They learned from the newly saved women and children that they had been sold to some slavers from some nearby city. Drenadin and his friend Darenfalla set off to find the slavers while the rest of the hunting party escorted the refugees back to their ruined village. Once he reached the slavers he quickly learned that his sister had already been sold, but his mother was still there. He arranged a deal that they would let her go, if he took her place. The agreed only after realizing the deadliness of an elf with a vengeance threatening the boss at knife-point, a strange and rare moment for Drenadin. Darenfalla took Drenadin's mother back to the group and Drenadin began his life as a slave.

He had many different owners but eventually he ended up doing some sort of diplomatic work for his current owner. Drenadin never attempted to escape and accepted his duty to his mother and honored his position of service. This avoided him most of the ire brought down on many slaves. Eventually his owner gained respect for him and set him on a plan to earn his freedom. Drenadin has nearly finished his servitude and is in the process of completing his final task to gain his freedom.

Silvis
01-06-2012, 01:54 PM
"Serpent Skull" is the only pathfinder module I've played. Everything else has been custom home games.

revcasy
01-09-2012, 08:44 AM
I would be very interested in playing in this. I am new to PF (I've read the rules and rolled characters, but never played in a campaign), but not new to DnD. The days and times work perfectly for me. Plus, I am completely unfamiliar with Serpent Skull. =)

I also am not all that fond of Gunslingers, etc. I would really like to play a universalist wizard, but I am open to just about anything else.

Edit to add that I would be open to other AP's also. I haven't played any of them. I hear good things about Savage Tide, if I can make a suggestion, and it's fairly new, so less likely to have been played by everybody.

derkapickle
01-09-2012, 02:05 PM
If your still looking for more, id love to play. I have a lot of experience with PF, but the only official AP i have run is Rise of the Runelords (wich i DM on saturday night.) Sunday works great for me. If you need me, let me know! I'd love to play an inquisitor in your game!

storycrafter
01-09-2012, 03:03 PM
I would be very interested in playing in this. I am new to PF (I've read the rules and rolled characters, but never played in a campaign), but not new to DnD. The days and times work perfectly for me. Plus, I am completely unfamiliar with Serpent Skull. =)

I also am not all that fond of Gunslingers, etc. I would really like to play a universalist wizard, but I am open to just about anything else.

Edit to add that I would be open to other AP's also. I haven't played any of them. I hear good things about Savage Tide, if I can make a suggestion, and it's fairly new, so less likely to have been played by everybody.

There may yet be room, revcasy. I'm slowly sifting through all of the responses I got both here and at rptools.net. I'm sure there were more responses than I have spots, so I'm going to have to figure out who's in and out and get moving soon on this. In the meantime, would you mind posting more info on what you're thinking about with your wizard? Where's he from? What's makes him tick? Is there anything he's trying to overcome?

revcasy
01-09-2012, 06:12 PM
Ad-Iqbal Adul (Fortunate Servant of Servants) is a Human Keleshite Wizard. He was discovered as an infant on the doorstep of one of the many arcane schools of the great city of Katheer in Qadira. He was taken in and adopted by the servants of that school, and worked at odd jobs, though always begrudgingly. Later, he was found to have a special talent for Wizardry after he was caught studying stolen spell books on his own. He was unrepentant, even arrogant, and as this was an enormous crime, in addition to the lashing he received, it was agreed that he would be trained and then sold into slavery in order to recoup the cost of his training.

However--determined to win his freedom--on the day he was to graduate, he escaped after poisoning one of his masters. He fled west with the ban of Qadira--and indeed of the whole Padishah Empire of Kelesh--on his head.

To return to Qadira is death, and so he is effectively exiled from his homeland, but this has not moderated his arrogance. He sneers at westerners, and laments the fate that brought him to such desperate ends and excluded him from the glories of the Keleshite Empire.

Despite (or perhaps because of) the low station he was born to, Iqbal is proud, boastful, and quick to take offense. His feelings of inferiority (and subconscious guilt) make him reluctant to ever let any challenge or slight to his honor pass. He is thus reckless (particularly for a Keleshite) and impetuous, and often involved in fights and duels of honor.

(High intelligence, low-ish wisdom, I would like to take the Scholar of Katheer feat). Hope that sounds good to you. I am really eager to hear from you. =)

Johnism
01-11-2012, 03:02 AM
Did you still have room left for any more players? I live in Australia but time-zone isnt an issue as the playtime syncs into my schedule perfectly. I don't have much experience with tabletop RPGs, but I recently DM'd a Beginners Box game with some friends so I have some at least haha. If you do have a spot open I can work up a character concept, currently leaning towards a Half-Orc fighter in my head or a devout cleric =D

storycrafter
01-11-2012, 07:19 AM
I think we have enough players for the moment. Thanks for everyone who posted interest. If any players fail to show up after we start the campaign, I hope I can contact the rest of you who posted.