PDA

View Full Version : GURPS December 23, 2011: New Releases In 2011



PnP News Bot
12-23-2011, 01:12 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

December 23, 2011: New Releases In 2011 (http://www.sjgames.com/ill/archives.html?m=December&y=2011&d=23)



At the end of last year I wrote about our 2010 releases (see the December 24, 2010 Daily Illuminator entry (http://www.sjgames.com/ill/a/2010-12-24)) in which I gave an overview of both our new games and accessories and all of our reprints during the year. That exercise actually turned out to be very useful for internal planning purposes -- I refer to that post a few times a month when working on scheduling new releases and reprints -- and I know that several of you found the review of the year&#39;s releases useful . . . so I now present you with a look at our 2011 new releases. I&#39;ll cover the 2011 reprints later, but for now let&#39;s focus on what was new this year.</p>

http://www.sjgames.com/givemethebrain/img/cover_sm.jpg (http://www.sjgames.com/givemethebrain/)January -- The year started very strong with the release of James Ernest&#39;s Give Me The Brain (http://www.sjgames.com/givemethebrain/) and the popular Munchkinomicon (http://www.worldofmunchkin.com/munchkinomicon/) booster for use with any Munchkin (http://www.sjgames.com/munchkin/) core set. It&#39;s always fun working with James and our edition of his classic game turned out great; just look at that bright pink box and it will forever be burned into your memory. And Munchkinomicon was a fantastic first Munchkin expansion for the year; in a thread on our forums (http://forums.sjgames.com/showthread.php?t=85565) in which fans are discussing their favorite booster packs I put my vote in for Munchkinomicon. And yes, I still want a sequel for this wacky book of spells.</p>

February -- The first indication that we had great plans for dice in 2011 came this month with the release of +6 Bag o&#39; Munchkin Rainbow d6 (http://www.worldofmunchkin.com/d6/), a pack of six dice just ready to upgrade your Munchkin and Munchkin Quest games. But as cool as dice are, the big release for this month had to be Munchkin 7 -- Cheat With Both Hands (http://www.sjgames.com/munchkin/cwbh/), the replacement to the previous Munchkin 7 -- More Good Cards (http://www.worldofmunchkin.com/moregoodcards/) and Munchkin Blender (http://www.worldofmunchkin.com/blender/) expansions. And it looks like everyone&#39;s loving this one; we&#39;re already waiting on a reprint to arrive so that we&#39;re fully stocked for 2012.</p>

http://www.worldofmunchkin.com/munchkinzombies/img/cover_sm.jpg (http://www.worldofmunchkin.com/munchkinzombies/)March -- Hands down, our biggest release of the month had to be Munchkin Zombies (http://www.worldofmunchkin.com/munchkinzombies/), the core set that came about because Steve asked a simple question: "Which core set do you think we should create?" Read Steve&#39;s Munchkin Zombies Designer&#39;s Notes (http://www.worldofmunchkin.com/munchkinzombies/notes.html) for more on how this worked out, or just sit down and play the game with your friends. Also in March we released Munchkin Monster Enhancers, (http://www.sjgames.com/munchkin/enhancers/) a booster that gave a home to the cards we didn&#39;t use from More Good Cards when Cheat With Both Hands was created. That one has proven very popular with players who want to make their Munchkin games really mean. I love those players!</p>

April -- We only had one new release this month and it was a much bigger job than we expected it to be. But in the end, the new edition of The Awful Green Things From Outer Space (http://www.sjgames.com/awfulgreen/) turned out beautifully and all of the effort that Ben, Monica, and Steve put into updating the game was well worth it, if only because each time someone sees this new edition the first response is "Wow."</p>

May -- Our first month in 2011 without a new release. Not bad, but I&#39;d rather not have any month (other than December) without something new on store shelves. I&#39;m hoping that 2012 will be a little more steady when it comes to new games and accessories.</p>

http://www.worldofmunchkin.com/deluxe/img/cover_sm.jpg (http://www.worldofmunchkin.com/deluxe/)June -- The successes of Munchkin Zombies and Munchkin Cthulhu (http://www.worldofmunchkin.com/munchkincthulhu/) were reinforced with the release of Munchkin Cthulhu Crypts of Concealment (http://www.worldofmunchkin.com/crypts/) and Munchkin Zombies Kill-O-Meter (http://www.worldofmunchkin.com/mzkill-o-meter/), two accessories that have done very well for us. (In fact, Crypts of Concealment performed so well that we had to immediately reprint it. That took us all by surprise.)</p>

July -- In late 2010 we looked at our core Munchkin game and put together a plan to create a bulkier, fancier, more "deluxe" version of the game. What would we call something like that? Why Munchkin Deluxe (http://www.worldofmunchkin.com/deluxe/), of course! And it turned out great, with a gameboard and pawns and a big, beautiful box. Based on what I saw during convention season, players are using this new version of the game to introduce their friends to Munchkin; it&#39;s never bad when new players discover just how much fun they can have with the game, and the board and pawns make level tracking easier to visualize than ever.</p>

http://www.sjgames.com/gurps/books/Horror/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/Horror/)August -- Ken Hite&#39;s GURPS Horror (http://www.sjgames.com/gurps/books/horror/) brought GURPS (http://www.sjgames.com/gurps/) back to store shelves with a fantastic update of a classic book. I still remember the first time I read GURPS Horror -- way back in 1991 -- and just how inspired I was after reading the book. It&#39;s truly awesome to be able to help players today feel that same sense of excitement that I felt reading the earlier edition of the book. And Munchkin players were treated quite well this month with the release of Munchkin Zombies 2 -- Armed and Dangerous (http://www.sjgames.com/munchkin/armedanddangerous/), +6 Bag o&#39; Munchkin Level Counters (http://www.worldofmunchkin.com/counters/), and the Munchkin Conan the Barbarian (http://www.worldofmunchkin.com/conanthebarbarian/) booster. Munchkin Conan the Barbarian was personally very exciting for me; I&#39;m a fan of Howard&#39;s work and the chance to work on an official Conan expansion for Munchkin was more than I could resist . . . even when my senses were screaming at me that the deadline was unrealistic. Well, we did it and we did it right. </p>

September -- Do you remember when I mentioned that we had plans for dice in 2011? Well, the release of the Munchkin Jumbo d6 (http://www.worldofmunchkin.com/jumbo/) was just one major part of our dice plans for the year, and the end result turned out perfectly. Six colors, six different sets of new cards, and insanely large dice all came together to make this a powerful release for the year. And for those who love plush toys we offered our Zombie Chibithulhu (http://www.chibithulhu.com/), a cute brain-eater ready to help you in games of Munchkin Zombies.</p>

http://www.worldofmunchkin.com/axecop/img/cover_sm.jpg (http://www.worldofmunchkin.com/axecop/)October -- Just like the previous year, October was the month in which several delayed releases all ran into each other and attacked store shelves at once. It was a loaded month with six new releases: the new Munchkin Axe Cop (http://axecop.sjgames.com/) core set, the surprisingly-fast selling Giant Cthulhu Dice (http://www.sjgames.com/dice/cthulhudice/giant.html) (see the November 18, 2011 Daily Illuminator entry (http://www.sjgames.com/ill/a/2011-11-18)), the Munchkin Dice Bag (http://www.sjgames.com/dice/trophybuck/) (with a rule and cards!), the new blue and yellow Cthulhu Dice (http://www.sjgames.com/dice/cthulhudice/), GURPS Tactical Shooting (http://www.sjgames.com/gurps/books/tacticalshooting/), and our new Trophy Buck (http://www.sjgames.com/dice/trophybuck/) dice game.</p>

November -- The final month of new releases for the year and our last chance to bring you more dice . . . so we did! Another new Cthulhu Dice color -- sparkly pink! -- joined the existing swarm of colors, while Munchkin Fairy Dust Dice (http://www.worldofmunchkin.com/fairydustdice/) enhanced everyone&#39;s Munchkin Fairy Dust (http://www.worldofmunchkin.com/fairydust/) booster and Munchkin Jolly Jumbo d6 (http://www.worldofmunchkin.com/jolly/) made Christmas more . . . well, Jolly! Closing out the month -- and keeping Christmas fun -- was Munchkin Reindeer Games (http://www.worldofmunchkin.com/reindeergames), the latest Munchkin booster that goes so very nicely with the Waiting for Santa (http://www.worldofmunchkin.com/waitingforsanta/) and Santa&#39;s Revenge (http://www.worldofmunchkin.com/santasrevenge/) boosters that are already out there bringing cheer to Munchkin games everywhere.</p>

A total of 26 new releases in 2011! That&#39;s more than we published in 2010, and other than a few bumps here and there it was a very good year for new releases (and the bumps were more on the shipping and manufacturing than they were internal so I&#39;m pretty happy). But now it&#39;s time to get deep into 2012 which is already shaping up pretty well, with eight new releases already at print and several more in the works.</p>

Thanks, everyone, for helping to make 2011 so successful for us. I hope you&#39;ll stick around for 2012 because I promise we have more surprises for you all!</p>

-- Phil Reed (phil@sjgames.com)</p>