BRG
12-02-2011, 05:10 PM
There must be a wandering Cleric and Hero-Lusting Rogue out there?
Hello,
I am posting this invitation to all role-playing fans. I started playing D&D in the late Seventies, at the Dungeon Hobby Shop in Lake Geneva, Ws. I played for many years both as a player and as DM. I have not played the pen & paper version for many years, playing mostly on the computer. I missed the face-to-face style of gaming and social interaction, and have created a new campaign in the good old fashioned D&D style. I would like to explore the possibility of starting a bi-weekly campaign, where storytelling reigns supreme. I think approximately 8 players. I am open to both experienced gamers, never-played-before, and everyone in between: I think that a mix of gaming experience, ages, and approach (excluding the win at all costs approach) to the game can make for a more interesting time for all.
I want to use a straight forward set of rules, as they allow for immersion in the game instead of being immersed in a book. I believe the rules should be a tool to serve the enjoyment of the game, and allow for creativity and interaction to come first. I like when players role-play their character, but I don’t think it is necessary for players to be actors, just willing to jump into the fantasy spirit of the game and have fun as their alter egos.
I have always believed that as DM, my job was not to be in competition against the players, but to allow for the game to unfold and flow smoothly and dramatically, which does not include seeing how many characters I can kill off. I have a fair amount of flexibility with the campaign, and the way in which I adjudicate the action. I try to give the world and the individual situations within it a rhyme and reason for existing, without being too anal about all the details. I believe that things should make some sense - keeping in mind it is the sense of a fantasy realm - and not be there just because a number was rolled on a chart. The game should play like an epic adventure, and as the story unfolds, heroes will emerge. It is the players who will write this story as much - if not more - as I have written.
I live in the far northwest suburbs of Chicago and can host the game at my home. I have player maps and a written introduction to the world, playing aids like battlemats, painted miniatures, etc, and comfortable accommodations. If interested, please contact me through this site.
Thank you,
Bruce
Hello,
I am posting this invitation to all role-playing fans. I started playing D&D in the late Seventies, at the Dungeon Hobby Shop in Lake Geneva, Ws. I played for many years both as a player and as DM. I have not played the pen & paper version for many years, playing mostly on the computer. I missed the face-to-face style of gaming and social interaction, and have created a new campaign in the good old fashioned D&D style. I would like to explore the possibility of starting a bi-weekly campaign, where storytelling reigns supreme. I think approximately 8 players. I am open to both experienced gamers, never-played-before, and everyone in between: I think that a mix of gaming experience, ages, and approach (excluding the win at all costs approach) to the game can make for a more interesting time for all.
I want to use a straight forward set of rules, as they allow for immersion in the game instead of being immersed in a book. I believe the rules should be a tool to serve the enjoyment of the game, and allow for creativity and interaction to come first. I like when players role-play their character, but I don’t think it is necessary for players to be actors, just willing to jump into the fantasy spirit of the game and have fun as their alter egos.
I have always believed that as DM, my job was not to be in competition against the players, but to allow for the game to unfold and flow smoothly and dramatically, which does not include seeing how many characters I can kill off. I have a fair amount of flexibility with the campaign, and the way in which I adjudicate the action. I try to give the world and the individual situations within it a rhyme and reason for existing, without being too anal about all the details. I believe that things should make some sense - keeping in mind it is the sense of a fantasy realm - and not be there just because a number was rolled on a chart. The game should play like an epic adventure, and as the story unfolds, heroes will emerge. It is the players who will write this story as much - if not more - as I have written.
I live in the far northwest suburbs of Chicago and can host the game at my home. I have player maps and a written introduction to the world, playing aids like battlemats, painted miniatures, etc, and comfortable accommodations. If interested, please contact me through this site.
Thank you,
Bruce