ShaneC
09-28-2011, 04:38 PM
12/14: So originally this was going to be for me to get advice on potential builds, but the rate some of us are going through Characters, I figured I could review some builds from a complete newbie perspective and chronicle our adventure without giving away spoilers.
Note: I've only been playing D&D for about 4 months, and only 4E.
12/15 Revision - The Start of Our Journey:
The original party, banded together because of their super awesome names, entered the Campaign looking for treasure and their super secret club house hidden in the Feywild.
Chet Awesome Laser - Monk
Groo Bunnystomper - Warden
Matilda The Angry Carrot - Sorceress Extraordinaire
Big McLargeHuge - Barbarian
Day 1: As we approached a cave, we strolled in, caustiously but casually, hoping THIS could be the place! A club house full of treasure! One horrifying puzzle involving a very angry statue, the party would survive, but Groo was horrifically crippled and left behind. The party decided to press onward without Groo, hoping things would get better.
Continued in Post #10
9/28 - Original Text
Alas, my wonderful Goliath Warden is no longer wonderful (permanently slowed and weakened), so the DM suggested I bring in another character, but it has to be a different class. :rolleyes: Being a complete newb still, I think my replacements look 'ok' but could maybe be better/more sensible.
Death is a very high probability for everyone in the party, so I might as well have fun with it.
I'm not so much concerned about having a fully optimized build, but more just for being 'useful'. To my eyes, that paladin doesn't look very useful. We're all running level 10 to start, can have 1x 9th level, 1x 10th, and 1x 11th level (or lower) item each, plus 4200gp to buy whatever.
Thematically and for playing it, I'm liking the look of the assassin better and I'm leaning in that direction. For party use, a defender would be the way to go, but that paladin just doesn't look or feel right to me at all...there's just not enough oomph to him, nothing drawing me in about his build. I had the same problem trying to build most other defender classes.
Note: I have the Dynamic Garrote & Dagger +3 both listed so the info shows on the power cards, since the Dynamic actually lets me switch between the two as a minor action.
Changeling, Assassin (Executioner):
====== Created Using Wizards of the Coast D&D Character Builder ======
Ot To, level 10
Changeling, Assassin (Executioner)
Assassin Guild Technique: Red Scales
Versatile Expertise Option: Versatile Expertise (Blowgun)
Versatile Expertise Option: Versatile Expertise (Light blade)
Becomer Option: Stealth Bonus
FINAL ABILITY SCORES
STR 11, CON 10, DEX 22, INT 8, WIS 10, CHA 18
STARTING ABILITY SCORES
STR 11, CON 10, DEX 18, INT 8, WIS 10, CHA 14
AC: 26 Fort: 18 Ref: 24 Will: 23
HP: 67 Surges: 7 Surge Value: 16
TRAINED SKILLS
Acrobatics +17, Intimidate +14, Perception +12, Stealth +18, Thievery +17
UNTRAINED SKILLS
Arcana +4, Athletics +5, Bluff +11, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +7, Nature +7, Religion +4, Streetwise +9
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Changeling Racial Power: Changeling Disguise
Changeling Racial Power: Changeling Trick
Assassin Attack: Assassin's Strike
Assassin Attack: Garrote Strangle
Assassin Attack: Poisoned Dagger
Assassin Attack: Quick Lunge
Assassin Attack: Hidden Stab
Assassin Utility 2: Distracting Illusion
Assassin Utility 6: Ghost of the Rooftops
Assassin Utility 10: Eyes Unseen
FEATS
Level 1: Shield Proficiency: Light
Level 1: Becomer
Level 2: Venom Hand Master
Level 4: Initiate of Three Masks
Level 6: Wasteland Wanderer
Level 8: Quick Draw
Level 10: Versatile Expertise
ITEMS
Nitharit Poison
Id Moss Powder
Ki Focus x1
Garrote
Light Shield x1
Ungol Dust
Carrion Crawler Brain Juice
Raven Cloak +2 x1
Shadowdance Leather Armor +2 x1
Dynamic Dagger +3
Iron Armbands of Power (heroic tier) x1
Burglar's Gloves x1
Acrobat Boots x1
Rebounding Blowgun +1
Dynamic Garrote +3
====== End ======
Deva, Paladin
====== Created Using Wizards of the Coast D&D Character Builder ======
Galad, level 10
Deva, Paladin
Build: Protecting Paladin
FINAL ABILITY SCORES
STR 10, CON 14, DEX 11, INT 8, WIS 19, CHA 20
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 8, WIS 15, CHA 16
AC: 20 Fort: 20 Ref: 20 Will: 23
HP: 88 Surges: 15 Surge Value: 22
TRAINED SKILLS
Endurance +8, Heal +14, Intimidate +15, Religion +11
UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Athletics +1, Bluff +10, Diplomacy +10, Dungeoneering +9, History +6, Insight +9, Nature +9, Perception +9, Stealth +1, Streetwise +10, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deva Racial Power: Memory of a Thousand Lifetimes
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Feat Utility: Amoth's Grace
Paladin Attack 1: Bolstering Strike
Paladin Attack 1: Enfeebling Strike
Paladin Attack 1: Piercing Smite
Paladin Attack 1: Paladin's Judgment
Paladin Utility 2: Call of Challenge
Paladin Attack 3: Invigorating Smite
Paladin Attack 5: Arc of Vengeance
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Astral Thunder
Paladin Attack 9: Radiant Pulse
Paladin Utility 10: Cleansing Spirit
FEATS
Level 1: Amoth's Grace
Level 2: Battle Intuition
Level 4: Lend Health
Level 6: Devoted Paladin
Level 8: Durable
Level 10: Toughness
ITEMS
Longsword of Evil Undone +2 x1
Imposter's Layered Plate Armor +3 x1
Raven Cloak +2 x1
Heavy Shield x1
Iron Armbands of Power (heroic tier) x1
Acrobat Boots x1
====== End ======
Any thoughts, insights, opinions? Help is greatly appreciated.
Note: I've only been playing D&D for about 4 months, and only 4E.
12/15 Revision - The Start of Our Journey:
The original party, banded together because of their super awesome names, entered the Campaign looking for treasure and their super secret club house hidden in the Feywild.
Chet Awesome Laser - Monk
Groo Bunnystomper - Warden
Matilda The Angry Carrot - Sorceress Extraordinaire
Big McLargeHuge - Barbarian
Day 1: As we approached a cave, we strolled in, caustiously but casually, hoping THIS could be the place! A club house full of treasure! One horrifying puzzle involving a very angry statue, the party would survive, but Groo was horrifically crippled and left behind. The party decided to press onward without Groo, hoping things would get better.
Continued in Post #10
9/28 - Original Text
Alas, my wonderful Goliath Warden is no longer wonderful (permanently slowed and weakened), so the DM suggested I bring in another character, but it has to be a different class. :rolleyes: Being a complete newb still, I think my replacements look 'ok' but could maybe be better/more sensible.
Death is a very high probability for everyone in the party, so I might as well have fun with it.
I'm not so much concerned about having a fully optimized build, but more just for being 'useful'. To my eyes, that paladin doesn't look very useful. We're all running level 10 to start, can have 1x 9th level, 1x 10th, and 1x 11th level (or lower) item each, plus 4200gp to buy whatever.
Thematically and for playing it, I'm liking the look of the assassin better and I'm leaning in that direction. For party use, a defender would be the way to go, but that paladin just doesn't look or feel right to me at all...there's just not enough oomph to him, nothing drawing me in about his build. I had the same problem trying to build most other defender classes.
Note: I have the Dynamic Garrote & Dagger +3 both listed so the info shows on the power cards, since the Dynamic actually lets me switch between the two as a minor action.
Changeling, Assassin (Executioner):
====== Created Using Wizards of the Coast D&D Character Builder ======
Ot To, level 10
Changeling, Assassin (Executioner)
Assassin Guild Technique: Red Scales
Versatile Expertise Option: Versatile Expertise (Blowgun)
Versatile Expertise Option: Versatile Expertise (Light blade)
Becomer Option: Stealth Bonus
FINAL ABILITY SCORES
STR 11, CON 10, DEX 22, INT 8, WIS 10, CHA 18
STARTING ABILITY SCORES
STR 11, CON 10, DEX 18, INT 8, WIS 10, CHA 14
AC: 26 Fort: 18 Ref: 24 Will: 23
HP: 67 Surges: 7 Surge Value: 16
TRAINED SKILLS
Acrobatics +17, Intimidate +14, Perception +12, Stealth +18, Thievery +17
UNTRAINED SKILLS
Arcana +4, Athletics +5, Bluff +11, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +7, Nature +7, Religion +4, Streetwise +9
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Changeling Racial Power: Changeling Disguise
Changeling Racial Power: Changeling Trick
Assassin Attack: Assassin's Strike
Assassin Attack: Garrote Strangle
Assassin Attack: Poisoned Dagger
Assassin Attack: Quick Lunge
Assassin Attack: Hidden Stab
Assassin Utility 2: Distracting Illusion
Assassin Utility 6: Ghost of the Rooftops
Assassin Utility 10: Eyes Unseen
FEATS
Level 1: Shield Proficiency: Light
Level 1: Becomer
Level 2: Venom Hand Master
Level 4: Initiate of Three Masks
Level 6: Wasteland Wanderer
Level 8: Quick Draw
Level 10: Versatile Expertise
ITEMS
Nitharit Poison
Id Moss Powder
Ki Focus x1
Garrote
Light Shield x1
Ungol Dust
Carrion Crawler Brain Juice
Raven Cloak +2 x1
Shadowdance Leather Armor +2 x1
Dynamic Dagger +3
Iron Armbands of Power (heroic tier) x1
Burglar's Gloves x1
Acrobat Boots x1
Rebounding Blowgun +1
Dynamic Garrote +3
====== End ======
Deva, Paladin
====== Created Using Wizards of the Coast D&D Character Builder ======
Galad, level 10
Deva, Paladin
Build: Protecting Paladin
FINAL ABILITY SCORES
STR 10, CON 14, DEX 11, INT 8, WIS 19, CHA 20
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 8, WIS 15, CHA 16
AC: 20 Fort: 20 Ref: 20 Will: 23
HP: 88 Surges: 15 Surge Value: 22
TRAINED SKILLS
Endurance +8, Heal +14, Intimidate +15, Religion +11
UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Athletics +1, Bluff +10, Diplomacy +10, Dungeoneering +9, History +6, Insight +9, Nature +9, Perception +9, Stealth +1, Streetwise +10, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deva Racial Power: Memory of a Thousand Lifetimes
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Feat Utility: Amoth's Grace
Paladin Attack 1: Bolstering Strike
Paladin Attack 1: Enfeebling Strike
Paladin Attack 1: Piercing Smite
Paladin Attack 1: Paladin's Judgment
Paladin Utility 2: Call of Challenge
Paladin Attack 3: Invigorating Smite
Paladin Attack 5: Arc of Vengeance
Paladin Utility 6: Wrath of the Gods
Paladin Attack 7: Astral Thunder
Paladin Attack 9: Radiant Pulse
Paladin Utility 10: Cleansing Spirit
FEATS
Level 1: Amoth's Grace
Level 2: Battle Intuition
Level 4: Lend Health
Level 6: Devoted Paladin
Level 8: Durable
Level 10: Toughness
ITEMS
Longsword of Evil Undone +2 x1
Imposter's Layered Plate Armor +3 x1
Raven Cloak +2 x1
Heavy Shield x1
Iron Armbands of Power (heroic tier) x1
Acrobat Boots x1
====== End ======
Any thoughts, insights, opinions? Help is greatly appreciated.