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PnP News Bot
09-26-2011, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

September 26, 2011: Forget The Mashed Potatoes; This Means Something! (http://www.sjgames.com/ill/archives.html?m=September&y=2011&d=26)



http://www.sjgames.com/pyramid/v3img/pyr35.jpg (http://e23.sjgames.com/item.html?id=SJG37-2635)</p>

Ever since I watched Close Encounters of the First Kind as an impressionable child, I&#39;ve never been able to think of vowels without singing them to that movie&#39;s iconic five-note theme. "A-E-I-O-U . . . A-E-I-O-U . . ."</p>

This random thought brings us -- tangentially -- to the latest issue of Pyramid (http://www.sjgames.com/pyramid/), newly released upon an unsuspecting public. Pyramid #3/35: Aliens (http://e23.sjgames.com/item.html?id=SJG37-2635) turns its unblinking gaze squarely on the subject of extraterrestrials. It includes a bunch of new life forms to encounter (or flee), a look at how to tweak GURPS Basic Set (http://www.sjgames.com/gurps/books/basic/) disadvantages to make them strangely exotic, and additional insight into how to make memorable aliens. It also features a new stellar graveyard from the mind of GURPS Fourth Edition (http://www.sjgames.com/gurps/) architect David Pulver (complete with an unusual GURPS Spaceships (http://www.sjgames.com/gurps/books/spaceships/) vessel).</p>

If you&#39;re looking to expand the universe&#39;s vast storehouse of otherworldly knowledge begun in GURPS Space (http://www.sjgames.com/gurps/books/Space/), you need to set your tractor beam on Pyramid #3/35: Aliens (http://e23.sjgames.com/item.html?id=SJG37-2635). Extraterrestrial encounters aren&#39;t limited to A-E-I-O-U; the good stuff comes from the "why"!</p>

-- Steven Marsh (smarsh@sjgames.com)</p>