hopesfirexx
09-08-2011, 01:16 AM
"King's Grace is busy as usual. Belias, the landlord, is busy boxing his boy's ears for trying to sneak a drink from the large barrels of ale behind the counter. Paying you no mind, a serving maid brushes past you as she delivers a bottle of fine wine to some extravagantly-dressed Seyonians. To your right, a circle of men are gambling, each with a small pile of silvers and coppers before them.
One of these men, a tall hume with long wavy hair and a scarlet cavalier hat, waves you down. He grins at you and indicates to an empty table near the corner of the room. He must be Sebastian, the informant Ayden spoke of."
I'm trying to mix up the type of social encounters my players engage in, so I devised a little tavern scenario. The players are trying to get information from him at the behest of the Brotherhood. Sebastian, however, has no loyalty to the aforementioned faction. He simply has information that the faction wants. He has an addiction with gambling, which will come up in a moment.
Instead of the classic "Send the Players on a Side Quest" or "Use Social Skill Checks to Force Him to Talk" scenarios, I decided on a gambling scenario. Players can attempt to gamble the information out of him (in fact, Sebastian suggests that the players do so).
I was thinking of actually playing a gambling game (with actual coins that I spray painted copper, silver, and gold). The problem is that I'm only decent at card games (I'm absolutely shameful at reflex games like Egyptian Ratscrew or Slapjack), and my luck with dice games is nothing short of awful. I have a rather good poker face, though.
It is an issue if all of the players are trying to take me on because I'll need a definite advantage over them. I was thinking that I would load some dice specifically for this encounter as a last resort (discovering that he's/I'm cheating is the trick to the encounter).
Any recommendations or ideas to help out? :D
One of these men, a tall hume with long wavy hair and a scarlet cavalier hat, waves you down. He grins at you and indicates to an empty table near the corner of the room. He must be Sebastian, the informant Ayden spoke of."
I'm trying to mix up the type of social encounters my players engage in, so I devised a little tavern scenario. The players are trying to get information from him at the behest of the Brotherhood. Sebastian, however, has no loyalty to the aforementioned faction. He simply has information that the faction wants. He has an addiction with gambling, which will come up in a moment.
Instead of the classic "Send the Players on a Side Quest" or "Use Social Skill Checks to Force Him to Talk" scenarios, I decided on a gambling scenario. Players can attempt to gamble the information out of him (in fact, Sebastian suggests that the players do so).
I was thinking of actually playing a gambling game (with actual coins that I spray painted copper, silver, and gold). The problem is that I'm only decent at card games (I'm absolutely shameful at reflex games like Egyptian Ratscrew or Slapjack), and my luck with dice games is nothing short of awful. I have a rather good poker face, though.
It is an issue if all of the players are trying to take me on because I'll need a definite advantage over them. I was thinking that I would load some dice specifically for this encounter as a last resort (discovering that he's/I'm cheating is the trick to the encounter).
Any recommendations or ideas to help out? :D