Geode
08-09-2011, 05:35 PM
I recently made a puzzle for my group which I thought was a little tough for a game of D&D. Everyone I've tested it on takes a rather long time to solve it, and I'm can't assume that someone in the party enjoys puzzles...
But rather than dumping, altering, or simplifying it, I figured that some people from this community would appreciate a puzzle. Perhaps you can alter it for your own campaign. This puzzle was inspired by Snape's challenge from the first Harry Potter book. So here it is in its gritty beta version before I simplified it for my group.
The setup is this: You and your party are in a dungeon. There is a large magical barrier erected in a passage. A nearby small table is lined with 16 potions and a note. It explains that this barrier is preventing a large blind dragon from escaping. The dragon, though blind, has a very keen sense of smell. You are free to walk through the barrier if you so choose, but the dragon will sniff you out and attack if you do.
The note also explains that among the potions, there are 4 bottles of serum that will mask your scent from the dragon, 4 bottles hold a strong wine, and 8 bottles of powerful poison. 2 of the poisons, however, have been mixed with the components of an elixir. If these two specific vials of poison are mixed together they will neutralize the poisons, act like a serum and mask the imbiber's scent, and grant a permanent +2 to 1 stat of your choice and +1 to all other stats.
1) Poison hides its face behind others. As such, it will not be seen at the start or the close
2) One component of the elixir lies exactly centered between 2 wines, though cannot touch these wines
3) The red-blooded dwarf bears no form of poison
4) The wide twins, though similar in appearance, are quite different to taste
5) There is always a poison at serum’s right side
6) One component of the elixir, quite like its very nature, is torn between death and salvation
7) Wine touches none other than the purest of poisons
8) Only one green draught contains a pure poison, the rest are but sweet wines.
9) A serum fits betwixt two vials short and slender; one of the serum’s brothers rest on one of the far ends of the line.
10) The elixir’s components are never to meet save for their joining.
Here's a link to what the potions look like.
http://s1221.photobucket.com/albums/dd468/hopesfirexx/Potions/
P.S. I bought the bottles for a fair price online and at a hobby store. I got extra cork stoppers from my local hardware store.
But rather than dumping, altering, or simplifying it, I figured that some people from this community would appreciate a puzzle. Perhaps you can alter it for your own campaign. This puzzle was inspired by Snape's challenge from the first Harry Potter book. So here it is in its gritty beta version before I simplified it for my group.
The setup is this: You and your party are in a dungeon. There is a large magical barrier erected in a passage. A nearby small table is lined with 16 potions and a note. It explains that this barrier is preventing a large blind dragon from escaping. The dragon, though blind, has a very keen sense of smell. You are free to walk through the barrier if you so choose, but the dragon will sniff you out and attack if you do.
The note also explains that among the potions, there are 4 bottles of serum that will mask your scent from the dragon, 4 bottles hold a strong wine, and 8 bottles of powerful poison. 2 of the poisons, however, have been mixed with the components of an elixir. If these two specific vials of poison are mixed together they will neutralize the poisons, act like a serum and mask the imbiber's scent, and grant a permanent +2 to 1 stat of your choice and +1 to all other stats.
1) Poison hides its face behind others. As such, it will not be seen at the start or the close
2) One component of the elixir lies exactly centered between 2 wines, though cannot touch these wines
3) The red-blooded dwarf bears no form of poison
4) The wide twins, though similar in appearance, are quite different to taste
5) There is always a poison at serum’s right side
6) One component of the elixir, quite like its very nature, is torn between death and salvation
7) Wine touches none other than the purest of poisons
8) Only one green draught contains a pure poison, the rest are but sweet wines.
9) A serum fits betwixt two vials short and slender; one of the serum’s brothers rest on one of the far ends of the line.
10) The elixir’s components are never to meet save for their joining.
Here's a link to what the potions look like.
http://s1221.photobucket.com/albums/dd468/hopesfirexx/Potions/
P.S. I bought the bottles for a fair price online and at a hobby store. I got extra cork stoppers from my local hardware store.