Nahualt
08-05-2011, 07:08 AM
1) How would you rule knockback in the game? Also how would you do falling damage?
2) How do you rule competency dice? do they just add to a roll? can they be used for other stuff like a re-roll, buy off damage, alter the enviroment ( like BoL does with hero points)?
3)would allowing the dice to buy off powerboost be unbalancing ( like a power stunt)?
4) If the players used the optional 20D method and only aquired a Disadvantage for an extra 1D? does he get a bonus whenever it comes up? ( originally it allows you to use an advantage everytime a disadvantage comes up)
5) related to the earlier question: How many times per adventure can a player appply an advantage ( or be affected by a disadvantage) if they bought it with dice and not pairing it up with its counterpart?
2) How do you rule competency dice? do they just add to a roll? can they be used for other stuff like a re-roll, buy off damage, alter the enviroment ( like BoL does with hero points)?
3)would allowing the dice to buy off powerboost be unbalancing ( like a power stunt)?
4) If the players used the optional 20D method and only aquired a Disadvantage for an extra 1D? does he get a bonus whenever it comes up? ( originally it allows you to use an advantage everytime a disadvantage comes up)
5) related to the earlier question: How many times per adventure can a player appply an advantage ( or be affected by a disadvantage) if they bought it with dice and not pairing it up with its counterpart?