Dragonfly
08-03-2011, 03:34 PM
Hey folks,
I was working on my Hawkeye build, and ran into a snag. Like Green Arrow and various other gadgeteer-type characters, Hawkeye has a rather versatile arsenal of arrows. Many of his attack arrows do roughly the same thing (Damage), but they come in all sorts of flavors (Fire, Acid, Electricity, Sonic, etc.). The problem is that purchasing each type of arrow as a separate Energy Control [Complication: Attack Only] inflates the cost of the character dramatically and far beyond the benefit such versitility offers. I am, therefore, offering the following new Boost as a solution to this problem.
Extra Energy Form or Element: This boost can be added to Elemental Control, Elemental Form, Energy Control, or Energy Form. Each 1D allows a character to control or manifest an additional element or energy form with the power it enhances. Although this boost increases the versitility of the power its attached to, said power still counts as a single power for purposes of how (or how often) it may be used in a combat round.
Example: Fire and Ice is a supervillain with temperature control powers. The GM considers building the character with the power Elemental Control 5d (Fire and Ice) for a total cost of 6d. This would allow Fire and Ice to hurl both ice bolts and fire bolts, or to create ice walls and fire walls. This gives him a bit of added flexiblity. When facing Ice Maiden, he can opt to exploit her obvious weakness to fire. In a fight against Kid Chameleon, however, he might opt for a cold attack in an attempt to slow down his cold-blooded foe. As a single power, however, Fire and Ice's Elemental Control can only be used once per combat round, either to attack or resist. In this case, the GM decides to build Fire and Ice with two separate powers: Elemental Control 5d (Fire) and Elemental Control 5d (Ice) for a total cost of 10d. This gives Fire and Ice all of the versatility of the other build, but it allows him to attack with one element while simultaneously resisting with the other. You get what you pay for!
This is how the new Boost affects Hawkeye's build cost. Without the Boost, Hawkeye's powers look like this:
Elemental Control 3d* (Darkness Arrows) [Boost: Area 2d, Complication: Obscure Only]
Elemental Control 5d* (Acid Arrows) [Complication: Attack Only]
Elemental Control 5d* (Electricity Arrows) [Complication: Attack Only]
Elemental Control 5d* (Fire Arrows) [Complication: Attack Only]
Elemental Control 5d* (Sonic Arrows) [Complication: Attack Only]
Paralysis 5d* (Taser Arrows)
Super Weaponry 4d* (Armor Piercing Arrows) [Boost: Armor Piercing 1d]
Super Weaponry 5d* (Explosive Arrows) [Boost: Area 2d]
Webs 5d* (Capture Arrows)
*Universal Complication: Device (Bow and Specialty Arrows)
[B]Total Cost: 33d
With the Boost, Hawkeye's powers look like this:
Elemental Control 3d* (Darkness Arrows) [Boost: Area 2d, Complication: Obscure Only]
Elemental Control 5d* (Elemental Arrows) [Boost: Extra Energy Form or Element 3d (Acid, Electricity, Fire, Sound), Complication: Attack Only]
Paralysis 5d* (Taser Arrows)
Super Weaponry 4d* (Armor Piercing Arrows) [Boost: Armor Piercing 1d]
Super Weaponry 5d* (Explosive Arrows) [Boost: Area 2d]
Webs 5d* (Capture Arrows)
Total Cost: 27d
This shaves 6d off the character and seems a more accurate reflection of his combat effectiveness.
What do you all think?
Best,
Dragonfly
I was working on my Hawkeye build, and ran into a snag. Like Green Arrow and various other gadgeteer-type characters, Hawkeye has a rather versatile arsenal of arrows. Many of his attack arrows do roughly the same thing (Damage), but they come in all sorts of flavors (Fire, Acid, Electricity, Sonic, etc.). The problem is that purchasing each type of arrow as a separate Energy Control [Complication: Attack Only] inflates the cost of the character dramatically and far beyond the benefit such versitility offers. I am, therefore, offering the following new Boost as a solution to this problem.
Extra Energy Form or Element: This boost can be added to Elemental Control, Elemental Form, Energy Control, or Energy Form. Each 1D allows a character to control or manifest an additional element or energy form with the power it enhances. Although this boost increases the versitility of the power its attached to, said power still counts as a single power for purposes of how (or how often) it may be used in a combat round.
Example: Fire and Ice is a supervillain with temperature control powers. The GM considers building the character with the power Elemental Control 5d (Fire and Ice) for a total cost of 6d. This would allow Fire and Ice to hurl both ice bolts and fire bolts, or to create ice walls and fire walls. This gives him a bit of added flexiblity. When facing Ice Maiden, he can opt to exploit her obvious weakness to fire. In a fight against Kid Chameleon, however, he might opt for a cold attack in an attempt to slow down his cold-blooded foe. As a single power, however, Fire and Ice's Elemental Control can only be used once per combat round, either to attack or resist. In this case, the GM decides to build Fire and Ice with two separate powers: Elemental Control 5d (Fire) and Elemental Control 5d (Ice) for a total cost of 10d. This gives Fire and Ice all of the versatility of the other build, but it allows him to attack with one element while simultaneously resisting with the other. You get what you pay for!
This is how the new Boost affects Hawkeye's build cost. Without the Boost, Hawkeye's powers look like this:
Elemental Control 3d* (Darkness Arrows) [Boost: Area 2d, Complication: Obscure Only]
Elemental Control 5d* (Acid Arrows) [Complication: Attack Only]
Elemental Control 5d* (Electricity Arrows) [Complication: Attack Only]
Elemental Control 5d* (Fire Arrows) [Complication: Attack Only]
Elemental Control 5d* (Sonic Arrows) [Complication: Attack Only]
Paralysis 5d* (Taser Arrows)
Super Weaponry 4d* (Armor Piercing Arrows) [Boost: Armor Piercing 1d]
Super Weaponry 5d* (Explosive Arrows) [Boost: Area 2d]
Webs 5d* (Capture Arrows)
*Universal Complication: Device (Bow and Specialty Arrows)
[B]Total Cost: 33d
With the Boost, Hawkeye's powers look like this:
Elemental Control 3d* (Darkness Arrows) [Boost: Area 2d, Complication: Obscure Only]
Elemental Control 5d* (Elemental Arrows) [Boost: Extra Energy Form or Element 3d (Acid, Electricity, Fire, Sound), Complication: Attack Only]
Paralysis 5d* (Taser Arrows)
Super Weaponry 4d* (Armor Piercing Arrows) [Boost: Armor Piercing 1d]
Super Weaponry 5d* (Explosive Arrows) [Boost: Area 2d]
Webs 5d* (Capture Arrows)
Total Cost: 27d
This shaves 6d off the character and seems a more accurate reflection of his combat effectiveness.
What do you all think?
Best,
Dragonfly