Dragonfly
08-01-2011, 03:26 PM
Hey folks,
I really like how broad some of the powers are in Supers! Rather than Cold Blast, you buy Cold Control, which lets you do all sorts of things (like make force fields, shoot blasts, etc.). How flexible are you guys with these powers?
Let's take Cold Control 5d.
1) How large of an ice wall would you allow a player to make with this? Me? I would say that the person could make enough of an enclosure to surround themselves only. It should have the Area boost to do more.
2) How long does that ice wall remain? Me? I would say as long as the character concentrates. If the character switches to attack with a cold blast or to freeze a tidal wave, the wall will collapse.
Here is a different, but related question. Do you think it would break the system to allow a character with Cold Control 5d to perform boost effects by reducing the dice effect. For example: do you think it would be fair and balanced to allow the character to subtract one die off of his Cold Control in order to create a wall large enough to protect himself and his companion. In this case, the character would be performing a Boost Area 1 effect, but rolling only 4d to resist damage, as opposed to his usual 5d.
What do you guys think?
Best,
Dragonfly
I really like how broad some of the powers are in Supers! Rather than Cold Blast, you buy Cold Control, which lets you do all sorts of things (like make force fields, shoot blasts, etc.). How flexible are you guys with these powers?
Let's take Cold Control 5d.
1) How large of an ice wall would you allow a player to make with this? Me? I would say that the person could make enough of an enclosure to surround themselves only. It should have the Area boost to do more.
2) How long does that ice wall remain? Me? I would say as long as the character concentrates. If the character switches to attack with a cold blast or to freeze a tidal wave, the wall will collapse.
Here is a different, but related question. Do you think it would break the system to allow a character with Cold Control 5d to perform boost effects by reducing the dice effect. For example: do you think it would be fair and balanced to allow the character to subtract one die off of his Cold Control in order to create a wall large enough to protect himself and his companion. In this case, the character would be performing a Boost Area 1 effect, but rolling only 4d to resist damage, as opposed to his usual 5d.
What do you guys think?
Best,
Dragonfly