View Full Version : GURPS July 27, 2011: Hey Kromm: Stat This!

PnP News Bot
07-27-2011, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

July 27, 2011: Hey Kromm: Stat This! (http://www.sjgames.com/ill/archives.html?m=July&y=2011&d=27)

The GURPS (http://gurps.sjgames.com) damage for an axe swung by a normal person is 1d+2. But what if the person is so big the axe looks like a push-pin? To further complicate matters, what if the axe has a spike?

To answer these questions we'd need many gallons of growing serum . . . or we could just grab some of these (http://www.vat19.com/dvds/medieval-weapons-pushpins.cfm). Push-pins shaped like medieval weapons are perfect for threatening tiny invaders. Or you could do something mundane with them, like attach papers to a corkboard.

Now all they need are push-pins shaped like medieval armor, and we could go to teeny-tiny Low-Tech (http://www.sjgames.com/gurps/books/low-tech/) war!</p>

-- Paul Chapman (paul@sjgames.com)</p>