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View Full Version : I'm trying to convert the Naruto ninja into a decent 3.5/PF melee/magic hybrid. Help?



Aleucard
07-18-2011, 08:49 PM
Alright. Yeah, I know that the anime/manga is goofy and somewhat cheesy as far as the story and looks go. However, the actual concept they use for ninja is a possible spot-filler for the variable range magic/physical attack type. Essentially, this class is going to work by 1) having an absolutely stupid amount of shit potentially available to the players (with certain things having prerequisites, obviously), and 2) by allowing players to pick and choose how they want their character to set themselves up (they can focus on a specific thing, dip into as many different types as they want, or anything in between). Obviously, this class is going to have problems if the player over-generalizes, but there should be some interesting things available to people willing to branch out (cross-type abilities like enhancing a weapons technique with an elemental one). I have everything that I'm going to be writing on this on google docs, and give you the links as I update them.



https://docs.google.com/document/d/1MRO2VhJ90vaOeEXxXDG03uOQWQ2zviLwF-7eMlOUg0k/edit?hl=en_US Overview of the class and what little I have on the character sheet.

https://docs.google.com/document/d/11BT-ia5nSR4FaEbuFPRUuxoIM8nc87q2-Dl7IotiAZ8/edit?hl=en_US&authkey=CM-qhJUB Guidelines for making jutsu (techniques), and 'flavor' descriptions of the types of jutsu.

https://docs.google.com/document/d/1C8Yc3QPoxW90POYREumrDiwuo5zD02i64jeL7bO7uQo/edit?hl=en_US The 'Clone' variety of technique (makes some type of copy of the user). I currently have only two of these down.

https://docs.google.com/document/d/1AdEH6EJOmFOiC6YyNI7FXsFzKQ8Cc_ZDjd2cAFjeihE/edit?hl=en_US These are the 'control' techniques, the ones that focus primarily on learning how to manipulate chakra. I might make learning some of these prerequisites to buying more control and/or chakra pool points, too.

https://docs.google.com/document/d/1Mn7vk3U2NB71Q5wv5kr8SpPK8rHDk7_t51HDSEKpr3U/edit?hl=en_US The low-level fire techniques. I'm going to try and fill up the Spell Level 3 equivalent and under lists first before I go further, though any inspiration for higher level ones are going to be recorded.

https://docs.google.com/document/d/1x1f5VSrkCDiakNTCoZj-R_DOLyjJTGqAHMka97Q7zLk/edit?hl=en_US Low-level water techniques.

https://docs.google.com/document/d/1WWh0xQIH1q1utBayGXMBGl2UxaYTiXB8x3_cESXaULU/edit?hl=en_US Low-level lightning techniques.

https://docs.google.com/document/d/1TcW9bH_NG5Nzu2_relkIKXOjZiiQXwXwb-lxIv59u9M/edit?hl=en_US Low-level earth techniques.

https://docs.google.com/document/d/1H_wVT0zjVNWuzRi2JiWyVr95EMEYisLn82m6kQKA3HM/edit?hl=en_US Low-level wind techniques. I don't have anything actually written down, but I'm putting it there for future reference.

https://docs.google.com/document/d/1qTNWjGo-ETbmvVgvONp-fmy3_rThEB0SM-ufO2p03r0/edit?hl=en_US Low-level non-elemental ninjutsu. I don't really expect any variation of this theme to have as large a list as the elemental stuff, but it should be there for future reference regardless.

https://docs.google.com/document/d/1SKrRpNSxAcrI3rB_LL1DlqQ46rP_2YCdZho21aSjf8U/edit?hl=en_US Low level genjutsu techniques. This type of technique is best compared to a blending of the Illusion and Enchantment schools of magic. It's almost exclusively jutsu that f#$k with the target/victim's head, both in good and bad ways. It's more support-oriented than nin and taijutsu, but it's very good at what it does.

https://docs.google.com/document/d/1if7I9MiduX1ydH7tKBY-IGIhNVU0_uFfd7Ds1t0xeXc/edit?hl=en_US Low level taijutsu (weapons) techniques. Taijutsu is basically anything oriented to physical combat, both for hand to hand and weapons. These are all the weapons jutsu I got written down.



As said before, I'll give more links as I add things to them. At present, if you have any ideas or suggestions for techniques (jutsu), try and keep them in the spell level 0-3 range. Any other suggestions can be fired at will. Thanks.

nijineko
07-20-2011, 10:22 PM
sounds like you should just switch to mutants and masterminds. d20 on a point buy system with superpowers. get whatever you want, define your powers however you like so long as they follow the mechanical limitations. characters typically start at 10th level, per rules suggestions. very cinematic, adds a toughness saving throw which is combined with a status chart to eliminate hit points. damage forces a toughness save. fail a toughness save and you move down one rank on the status chart. fail enough and you go unconscious. you could easily emulate all of the anime powers you can imagine via the super powers rules. and further limit them by school / training, etc.

Aleucard
07-20-2011, 10:50 PM
..... I'm not wanting to try this out of some sort of fetish for anime. I'm doing this so that an interesting class concept can be truly attempted. Besides, the only people I know who play any sort of pen and paper game play either 3.5 or pathfinder. If I want to try the concept, I have to design the class with those two in mind. I don't really have any interest in other systems anyway. See the dilemma?

wizarddog
07-25-2011, 01:17 AM
Did you look at the Tome of Battle: Book of 9 Swords?
That was basically designed as a anime style warrior class book. The different class receive some magic-like and martial maneuvers and stances they can use per encounter (a predecessor for 4ed). The 3 classes detailed in the book are warblade, crusader, and swordsage with 9 disciplines in the Sublime way.: Desert wind, Devoted Spirit, Diamond Mind, Iron heart, Setting Sun, Shadow hand, Stone dragon,Tiger claw, and white raven.

And this is all Wizard D&D 3.5 Material.

Aleucard
07-25-2011, 06:34 PM
Tome of Battle is 1) entirely overpowered for my tastes, and 2) runs on different mechanics than what I'm using. Now that you remind me, it's a good spot to look for technique ideas, but that's about it. Besides, I'm not looking for something to take the place of my idea, I'm looking for suggestions on improving it.

nijineko
07-26-2011, 01:32 AM
mutants and masterminds is 3.5, well, d20 to be technical which is almost the same thing. the conversion is quite easy. and it meets every one of your requirements (possibly excepting not technically being pure 3.x), including power levels.

unfortunately, i will not be much help at this juncture. not enough time to review the amount of material you've generated. i do however, fully understand the desire to create one's own idea, rather than use something else.

kudos to you, and may you be inspired in your creative efforts.