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PnP News Bot
07-08-2011, 02:44 AM
Originally posted on Friday 07-08-2011 02:12 AM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldquarterly.com/k/wp-content/uploads/2011/07/beatific-dragon-225x300.jpg (http://www.koboldquarterly.com/k/wp-content/uploads/2011/07/beatific-dragon.jpg)(Illustration by Chris McFann)

It’s raining drakes! Find a whole slew of these fierce mini-dragons in theBook of Drakes (http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&cPath=3&products_id=125&zenid=b369cf32addbe52a4bf14f69965eb5be). Masters Daigle and Welham can show you the way…

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This miniature dragon, radiating near-blinding illumination, flies effortlessly toward a group of shambling zombies. The creature bursts into an improbably brighter ball of light, and moments later, nothing remains of the undead but piles of ash.

Typically found in temples devoted to healing and the sun, a beatific drake enjoys ministering to worthies who have been injured in righteous battle. Likewise, they seek out their own foes—undead—with a single-minded intent to destroy those mockeries of life.

Beatific Drake (CR 5)

XP 1,200
LG Small dragon (esoteric)
Init +8; Senses darkvision 90 ft., low-light vision; Perception +11
Aura death ward …

DEFENSE
AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp 57 (6d12+18)
Fort +8, Ref +10, Will +8
Immune dragon traits, magic paralysis, and sleep; SR 15

OFFENSE
Speed 20 ft., fly 60 ft. (perfect)
Melee 2 claws +6 (1d4), bite +6 (1d6)
Special Attacks channel positive energy 5/day (DC 17, 3d6), sunburst (DC 20)
Spell-Like Abilities (CL 5th)
Constant—daylight (centered on drake), detect undead

STATISTICS
Str 10, Dex 21, Con 16, Int 11, Wis 16, Cha 14
Base Atk +6; CMB +6; CMD 21
Feats Improved Channel
Skills Diplomacy +11, Fly +16, Heal +20, Knowledge (religion) +9, Perception +12, Sense Motive +12, Use Magic Device +8; Racial Modifiers +8 Heal
Languages Common, Draconic

ECOLOGY
Environment any
Organization solitary, pair, sunburst (3–6)
Treasure standard

SPECIAL ABILITIES
Channel Positive Energy (Su) The drake’s channel ability acts as if the creature had the sun’s blessing granted power from the Sun domain. When it chooses to harm undead creatures, it adds 6 damage, and undead do not add channel resistance to saves.

Death Ward (Su) A beatific drake continually gives all creatures within 20 ft. the benefits of death ward. If its aura is suppressed, it can recreate it as a swift action.

Sunburst (Su) A beatific drake can invoke a sunburst effect that only damages undead creatures, inflicting 12d6 damage. This ability also cancels any darkness spell of 8th level or lower. Unfortunately, doing this instantly slays the drake.

Typical Characteristics

A beatific drake looks like a dragon sculpted from light. It measures 3 ft. from nose to tail tip and weighs less than 10 lb., giving credence to the theory the creature is indeed sunlight given form. The drake constantly sheds light seemingly as bright as the sun’s, making it difficult to do more than glance at the creature.

This drake seeks out clerics, paladins, and other good-aligned creatures who intend to wipe out an undead menace. It may accompany such a companion so long as it remains assured of the creature’s goal. The drake tolerates no mercy for undead abominations and considers anyone who keeps it from its appointed task an enemy. A character can attempt to convince the drake to stay its duty, but it requires a Diplomacy check (DC 30). (Any Intimidation attempt immediately incurs the drake’s enmity.)

Only by paying the ultimate price in pursuing its quest can a beatific drake reproduce. When the creature uses its sunburst ability it destroys itself, but an egg remains from which a newborn drake emerges, phoenix-like, 1 month later.

(This post is Product Identity.)





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