Etarnon
07-04-2011, 07:53 AM
Players of this game will form the core leadership elements of a 50 figure Platoon or company team / [Possibly with PC or NPC allies] Just like an adventuring "party" cooperating together against the NPC forces of the Viet Cong and North Vietnamese Army.
The whole campaign will tell the story of the initial recon, establishment, and expansion of a fictional Company of U.S. Marines deployed to a Firebase in South Vietnam in the Northern foothills of the Highlands of I Corps in late '67, for a year of their individual service "In-country".
Those players whose personal figure survives a series of game sessions (possibly being wounded, but without being killed) will have "Won" their personal challenge and rotate home.
It is assumed that some characters will be brand new to Vietnam, and some will have been there some months, thus will not have as many sessions to go. This factor is determined by a random die roll.
This game is tentatively scheduled to start on Sunday, 17 July, 1 PM, played in Beltzhoover at a private residence. Days and times might change based on table availability, probably at some point it will move to my home in Carrick (with a day change to Saturdays, and Time change to Evenings), but I will do my best to accomodate people who want to play.
I am open to people trying out the game a few scenarios (which is not a problem), but it is preferred if you can commit to the game long term at some point, simply because of scenario balance, and setup issues of Terrrain, and figures.
There is also possibility that I will be able to support "Side scenarios" with different campaign units, for off days and times, if a player who would like to play, but has work or other responsibilities on the main game day/time that preclude them from joining the main game.
All of this will be integrated into one large combined campaign. So that in one "Alternate" game session, a small Force Recon Team can attempt to find a series of enemy bunkers or a Headquarters that a regular Marine unit can attack a few days later in a different session.
We'll see how that goes. I will do my best to make it fun and avalable. This will be the first time I've run this style of campaign with the rules I am using, and I don't want to overwhelm myself.
Each long term player will generally initially be a US Marine Squad leader, Rank of Sergeant, in control of a squad of "Around" 10-12 minis, the soldiers in their personal squad. A few players could play officers, with more responsibilities, command influence, and paperwork.
Short term, uncomitted, or "tryout" players will generally initially lead a fireteam of "around" four figures, taking cues from higher ranked leaders, or they can play essentially "One-Shot" transient "Characters" specially placed for that specific scenario in the campaign, such as a downed pilot, special forces team leader, an allied South Vietnamese commander, etc.
Any special characters may or may not have thier own individual victory conditions, depending on the scenario.
If enough players join, we can expand the available roles, having players take over direct command of strike aircraft, the Company Forward Observer, Medevac Helos, helicopter gunships, etc. and/or other units that the GM normally controls.
This is because as more players are added, it generates more "Scope of mission, leading to more enemy, leading to more assets used to destroy that enemy."
In effect, the game moves from a Squad ambush game, but with more players it will be a platoon level recon of a large hostile village, to a company sized assault on a reinforced enemy HQ, the more players are added. That's the general idea.
From the initial response to the ad On PPGH Meetup so far, we aren't likely to reach those numbers of people to warrant expansion past a platoon right now, if the trend stays consistent, but one can hope that among 460 meetup members, a few will be interested, or will become interested over time.
The rules set to be used is a variant of RAFM's Charlie Company miniatures rules.
We've got 4 players, and two "Interested, will watch or play a few times, but Schedule doesn't fit" players.
If interested in trying this out, please PM me here or on PGH D&D Meetup. The Meetup is where the Main control of this will happen. See Footer Link in my sig.
The whole campaign will tell the story of the initial recon, establishment, and expansion of a fictional Company of U.S. Marines deployed to a Firebase in South Vietnam in the Northern foothills of the Highlands of I Corps in late '67, for a year of their individual service "In-country".
Those players whose personal figure survives a series of game sessions (possibly being wounded, but without being killed) will have "Won" their personal challenge and rotate home.
It is assumed that some characters will be brand new to Vietnam, and some will have been there some months, thus will not have as many sessions to go. This factor is determined by a random die roll.
This game is tentatively scheduled to start on Sunday, 17 July, 1 PM, played in Beltzhoover at a private residence. Days and times might change based on table availability, probably at some point it will move to my home in Carrick (with a day change to Saturdays, and Time change to Evenings), but I will do my best to accomodate people who want to play.
I am open to people trying out the game a few scenarios (which is not a problem), but it is preferred if you can commit to the game long term at some point, simply because of scenario balance, and setup issues of Terrrain, and figures.
There is also possibility that I will be able to support "Side scenarios" with different campaign units, for off days and times, if a player who would like to play, but has work or other responsibilities on the main game day/time that preclude them from joining the main game.
All of this will be integrated into one large combined campaign. So that in one "Alternate" game session, a small Force Recon Team can attempt to find a series of enemy bunkers or a Headquarters that a regular Marine unit can attack a few days later in a different session.
We'll see how that goes. I will do my best to make it fun and avalable. This will be the first time I've run this style of campaign with the rules I am using, and I don't want to overwhelm myself.
Each long term player will generally initially be a US Marine Squad leader, Rank of Sergeant, in control of a squad of "Around" 10-12 minis, the soldiers in their personal squad. A few players could play officers, with more responsibilities, command influence, and paperwork.
Short term, uncomitted, or "tryout" players will generally initially lead a fireteam of "around" four figures, taking cues from higher ranked leaders, or they can play essentially "One-Shot" transient "Characters" specially placed for that specific scenario in the campaign, such as a downed pilot, special forces team leader, an allied South Vietnamese commander, etc.
Any special characters may or may not have thier own individual victory conditions, depending on the scenario.
If enough players join, we can expand the available roles, having players take over direct command of strike aircraft, the Company Forward Observer, Medevac Helos, helicopter gunships, etc. and/or other units that the GM normally controls.
This is because as more players are added, it generates more "Scope of mission, leading to more enemy, leading to more assets used to destroy that enemy."
In effect, the game moves from a Squad ambush game, but with more players it will be a platoon level recon of a large hostile village, to a company sized assault on a reinforced enemy HQ, the more players are added. That's the general idea.
From the initial response to the ad On PPGH Meetup so far, we aren't likely to reach those numbers of people to warrant expansion past a platoon right now, if the trend stays consistent, but one can hope that among 460 meetup members, a few will be interested, or will become interested over time.
The rules set to be used is a variant of RAFM's Charlie Company miniatures rules.
We've got 4 players, and two "Interested, will watch or play a few times, but Schedule doesn't fit" players.
If interested in trying this out, please PM me here or on PGH D&D Meetup. The Meetup is where the Main control of this will happen. See Footer Link in my sig.