View Full Version : GURPS June 20, 2011: Building A Mystery

PnP News Bot
06-30-2011, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

June 20, 2011: Building A Mystery (http://www.sjgames.com/ill/archives.html?m=June&y=2011&d=20)

http://www.sjgames.com/transhuman/transhumanmysteries/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-6712)</p>

Lab-coat-wearing scientists have independently confirmed that Transhuman Space is one of the most awesome science-fiction worlds ever. However, until now, it has been deficient in what researchers call the "M Factor" -- in laymen's terms, "extensive cool details on creating and running SF mystery adventures." Fortunately, this oversight has been corrected with the release of Transhuman Mysteries (http://e23.sjgames.com/item.html?id=SJG37-6712). Written by fan-favorite GURPS (http://sjgames.com/gurps/) author William H. Stoddard, this is the ultimate guide for how to run mystery stories in that setting (or most other futuristic worlds, too).</p>

This supplement has seven occupational lenses for GURPS Fourth Edition, new equipment, modified infomorphs to aid investigators, plus other in-game info that's sure to help your campaigns come alive. It's also jam-packed with insights into how to create investigative stories in Transhuman Space. It talks about types of investigative subgenres (police procedurals, noir, etc.), including a suggestion where each would likely occur; how to design and present futuristic mystery adventures; and what works and what doesn't in the world of tomorrow for investigators and criminals.</p>

Mystery stories are always popular in gaming; players love to figure out what happened and how. So if you're a fan of Transhuman Space, you'll love Transhuman Mysteries. In fact, if you're a science-fiction gamer in general, there's bound to be useful material in here for you. If you haven't picked this up yet, the only mystery is . . . why not?</p>

--Steven Marsh (smarsh@sjgames.com)</p>