View Full Version : GURPS June 29, 2011: e23: The 2011 Midway Marks

PnP News Bot
06-30-2011, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

June 29, 2011: e23: The 2011 Midway Marks (http://www.sjgames.com/ill/archives.html?m=June&y=2011&d=29)

http://www.sjgames.com/gurps/books/monsterhunters/monsterhunters1/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-0317)</p>

By the time you read this the office will be closed for its summer break -- which means those of us over at e23 (http://e23.sjgames.com/) are catching our breaths and recharging before rushing headlong into the rest of the year. That makes this a good time to see what we've been doing for the first six months of 2011.</p>

So far this year we've released:</p>

GURPS Dungeon Fantasy Monsters 1 (http://e23.sjgames.com/item.html?id=SJG37-0322), a new release for the ever-popular Dungeon Fantasy (http://www.sjgames.com/gurps/books/dungeonfantasy/) line
GURPS Horror (http://e23.sjgames.com/item.html?id=SJG31-1003)
GURPS Low-Tech Companion 3: Daily Life and Economics (http://e23.sjgames.com/item.html?id=SJG37-1663)
A new "quick play" line, called Monster Hunters (http://www.sjgames.com/gurps/books/monsterhunters/):

1: Champions (http://e23.sjgames.com/item.html?id=SJG37-0317)
2: The Mission (http://e23.sjgames.com/item.html?id=SJG37-0318)
3: The Enemy (http://e23.sjgames.com/item.html?id=SJG37-0319)

GURPS Powers: Divine Favor (http://e23.sjgames.com/item.html?id=SJG37-0139) http://www.sjgames.com/gurps/books/dungeonfantasymonsters1/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-0322)
GURPS Tactical Shooting (http://e23.sjgames.com/item.html?id=SJG37-0134)
Two releases for the Transhuman Space science-fiction setting:

Cities on the Edge (http://e23.sjgames.com/item.html?id=SJG37-6711)
Transhuman Mysteries (http://e23.sjgames.com/item.html?id=SJG37-6712)

Six more installments of the latest volume of Pyramid (http://www.sjgames.com/pyramid), devoted to the themes of:

Monsters in Space (http://e23.sjgames.com/item.html?id=SJG37-2627)
Thaumatology II (http://e23.sjgames.com/item.html?id=SJG37-2628)
Psionics (http://e23.sjgames.com/item.html?id=SJG37-2629)
Spaceships (http://e23.sjgames.com/item.html?id=SJG37-2630)
Monster Hunters (http://e23.sjgames.com/item.html?id=SJG37-2631)
Fears of Days Past (http://e23.sjgames.com/item.html?id=SJG37-2632)

http://www.sjgames.com/gurps/transhuman/citiesontheedge/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-6711)</p>

To date, we've released a whopping 881 pages of new material. Whew; it's no wonder our digital monks are tired!</p>

Along with all that, we've released the complete Fantasy Gamer (http://www.sjgames.com/fantasygamer/) archives (six issues), and finished making the Space Gamer (http://www.sjgames.com/spacegamer/) archives available (24 issues this year).</p>

We've also uploaded 19 additional "reprint" items to e23: 10 GURPS Classic releases (including items for GURPS Traveller (http://e23.sjgames.com/item.html?id=SJG30-6616), GURPS WWII (http://e23.sjgames.com/item.html?id=SJG30-8019), and Transhuman Space (http://e23.sjgames.com/item.html?id=SJG30-6712)), four for Car Wars (City Blocks 3 (http://e23.sjgames.com/item.html?id=SJG30-7139), The AADA Vehicle Guide Volume 2 (http://e23.sjgames.com/item.html?id=SJG30-7128) and its counters (http://e23.sjgames.com/item.html?id=SJG30-7133), and The AADA Vehicle Guide Volume 3 (http://e23.sjgames.com/item.html?id=SJG30-7148)), four items for In Nomine (http://www.sjgames.com/in-nomine/) (Superiors 1: War & Honor (http://e23.sjgames.com/item.html?id=SJG30-3320), Corporeal Player's Guide (http://e23.sjgames.com/item.html?id=SJG30-3315), Night Music (http://e23.sjgames.com/item.html?id=SJG30-3303), and The Marches (http://e23.sjgames.com/item.html?id=SJG30-3305)), and one item that defies classification (http://e23.sjgames.com/item.html?id=SJG30-9006).</p>

So whether you're looking for some summer reading, prepping your players over long holidays, or getting your gamer gears going before convention season, e23 has enough cool stuff to temper even the hottest summer. (And for our friends in the southern hemisphere, please invert that metaphor so it makes sense to you . . . "Our stuff is cooler than even the chilliest winter day," perhaps?)</p>

-- Steven Marsh (smarsh@sjgames.com)</p>