View Full Version : Deflection: power or boost in SUPERS! ?
06-24-2011, 01:04 PM
How would you model an offensive/defensive deflection in SUPERS! ?
Would it be a new power or a boost for an existing power such as Armor?
What I'm thinking is it functions as a defensive power, you roll the dice and any points exceeding the attack are treated as an attack back at the original attacker or another nearby combatant.
Think Wonder Woman's bracelets.
A has Superweapon (gun with bullets) 3D
B has Deflection (kinectic projectiles) 5D
A attacks B, rolling 11 while B rolls great getting a 21. B is not hit and reflects the bullets back with an attack of 10 (21-11).
Alternatively convert the 10 points into a 3D attack (10/3 dropping the fraction)
06-25-2011, 03:57 PM
My 2 cents:
I'm more inclined to define it as a boost.
Applicable to some Powers more typical (like Superweapon, Telekinesis, Energy control, etc.) ; or to Fighting (as a specialty).
But my knowledge of the rules is limited and recent, so...
06-25-2011, 07:44 PM
I agree. A boost seems the mostly likely solution but it'll need some tweaking. Alternatively a complication on an existing power that only activates after you're attacked.
Both seem logical...
06-26-2011, 12:59 PM
I think you first rule was good enough.
The player A chooses the boost/Fighting specialy "Deflect". Then, when he's attacked by B, he uses a Defence, and if his defence is higher than the attack, he not only succeeds his defence, but can also deflect the attack and counter-attack just after.
The difference between the two rolls (defence-attack) is the score of the counter-attack. Maybe, this difference would surely be lower than a normal Defence roll (statistically), but it forces the opponent to use a Defence. Then, A can attack normally because it is his turn. Forcing B to use a second Defence.
06-27-2011, 11:29 AM
Yeah, maybe a special boost that costs XD where X is the amount of the attack returned to the attacker on a successful defense. Alternatively keep it simple and basically direct an attack equal to the Defense - Attack back at the attacker (who's now the defender). The new defender would then have to pick a defense.
Simplicity has merit...
06-27-2011, 11:58 AM
Yeah. Better to keep it simple.
I think that for the cost of 1D, the Deflect boost's primary purpose is to counter-attack and makes the original attacker use a Defence, and possibly hit him, rather than hurt absolutly the opponent.
If you want the Deflect boost to be a more powerful attack, better use your first proposal in your last email, and let a player put XD in the boost to create an XD attack.
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