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Hel
04-16-2007, 03:48 PM
I once played a campaign setting where every aspect of character creation was dice rolled.
your race, class, looks, history, flaws, and such. everything.

Does anyone know what it is?

It was great, one guy ended up some red headed step child abused by aunt and uncle. He ended up a cook, on a ship, yet suffered from a fear of water. One guy ended up a yeoman, which i guess was like a fighter...
It was like 6-7 years ago, so I cant remember what it was.

I'm pretty sure it was a D&D based campaign, I think we used the normal D&D char sheets and all.

gdmcbride
04-17-2007, 12:27 AM
I once played a campaign setting where every aspect of character creation was dice rolled.
your race, class, looks, history, flaws, and such. everything.

Does anyone know what it is?

It was great, one guy ended up some red headed step child abused by aunt and uncle. He ended up a cook, on a ship, yet suffered from a fear of water. One guy ended up a yeoman, which i guess was like a fighter...
It was like 6-7 years ago, so I cant remember what it was.

I'm pretty sure it was a D&D based campaign, I think we used the normal D&D char sheets and all.

Sounds homebrew.

Warhammer has you roll for careers. Cyberpunk and Traveller have extensive lifepath systems for char gen (but they're not fantasy per se). Famously, in Traveller, you can even die before the game begins. You can't die in Cyberpunk, you can just end up maimed, wanted and despised by most of the population. Death ... that comes later.

If I recall, there have been a number of 3rd party supplements through out the years that have taken a Traveller-esque life path system and applied it to D&D with varying degrees of success. But the name of those products are eluding me at this moment.

Gary

Hel
04-18-2007, 11:38 AM
Thats what I figured. I've been looknig for ever, and never found anything.

Farcaster
04-18-2007, 12:54 PM
Sounds wild, whatever it is. And, I seem to remember being able to die during character generation in an early edition of Cyberpunk. I could have sworn that I remembered seeing that on a chart somewhere in that game.

PhishStyx
04-18-2007, 06:30 PM
Sounds wild, whatever it is. And, I seem to remember being able to die during character generation in an early edition of Cyberpunk. I could have sworn that I remembered seeing that on a chart somewhere in that game.


I know that in the DC Universe RPG, you can die (technically it's becoming "One" with the Speed Force, but SSDD) if you end up with Speed Manipulation at a high enough level.

Hel
04-19-2007, 12:31 PM
Sounds wild, whatever it is. And, I seem to remember being able to die during character generation in an early edition of Cyberpunk. I could have sworn that I remembered seeing that on a chart somewhere in that game.

Yeah, in cyberpunk, you could die in creation. This version that I played you couldn't but it had pretty much everything else in it. You could be retarded, or your whole family could be, or you could have been sold as a baby, or any other crazy idea you can think of. You had a list of phobias, and you could roll on it ten times and be scared of just about everything...

MortonStromgal
10-17-2007, 04:58 PM
Warhammer FRP 2e and Hackmaster both fit a good chunk of that bill

Moritz
10-17-2007, 06:23 PM
In Marvel Super Heroes RPG, you can roll up every aspect of your character. Skills, Flaws (in some supplement), Powers, Personality, Contacts, etc.

Pellinore
09-07-2009, 12:00 AM
I remember a D&D (maybe AD&D) adventure where you start out as 0 level nobodys on a slave ship and your action decided what your class and alignment were when you made 1st level. A simple orc is the God of Death himself when you are 0 level, lol...

I don't think I have seen the one you are describing...

tesral
09-08-2009, 01:47 AM
Sounds wild, whatever it is. And, I seem to remember being able to die during character generation in an early edition of Cyberpunk. I could have sworn that I remembered seeing that on a chart somewhere in that game.

I never understood the point of that in any game system. Why give a chance of death while making the character? It defeats the entire point of making the character.

I also prefer a system that let me choose. I don't like rolling for everything in existence. What if I don't want to play a one eyed super genius with a fear of bunny rabbits?

A few die rolls are fine. But give me options, not random chance, and leave out the dying at creation, it is just a waste of time, and it is not any fun.

traesin
09-08-2009, 02:48 AM
I disagree. sometimes it's a great way to light the mood or just for a break in a main champaign. One of my old groups did something like that. I DM made characters for all of us that where totally outside of what we were used to playing. It was only for on night but we all had a good time nd it did challenge all of us. We agreed it was good for all of us.

Crossroads_Wanderer
09-08-2009, 09:38 AM
I think that it would be fun to get a randomly generated character sometimes. I don't think I'd want to play that way all the time, but then I can just play a more standard RPG.

cplmac
09-08-2009, 12:54 PM
Actually, wouldn't a pregen character that comes with a module be considered the same as rolling for every aspect of a character? Some even come with premade background information, though it is usually tied in with the story of the module.

tesral
09-08-2009, 01:00 PM
Actually, wouldn't a pregen character that comes with a module be considered the same as rolling for every aspect of a character? Some even come with premade background information, though it is usually tied in with the story of the module.

Yes, I never use them if I am using a module. The only place I hand out pregens is a convention, and that is about the only place I'm willing to play them. Time constraints take precedent over my preferences.

wbrandel
09-08-2009, 01:45 PM
I once played a campaign setting where every aspect of character creation was dice rolled.
your race, class, looks, history, flaws, and such. everything.

That actually sounds a bit like Hackmaster. I have never played but I know two or three people that do. They like to tell me that D&D chars got it easy, Hack Chars can die before you even play them in a game.

Ph0EnyX37
09-08-2009, 02:30 PM
I never understood the point of that in any game system. Why give a chance of death while making the character? It defeats the entire point of making the character.

I also prefer a system that let me choose. I don't like rolling for everything in existence. What if I don't want to play a one eyed super genius with a fear of bunny rabbits?

A few die rolls are fine. But give me options, not random chance, and leave out the dying at creation, it is just a waste of time, and it is not any fun.

Agreed. The whole idea sounds to me like the designer got too enamored of their system and forgot that the point is to provide a framework for the players to have fun. Cobbling together a Franken-character from a series of random charts completely severs any connection the player might develop to the character. And throwing in a chance of death on those tables is just a stupid cherry on top of a sundae made of stupid.

Grimwell
09-08-2009, 02:36 PM
Sometimes it's not a designer enamored with their own ideas, but a designer being funny.

A friend of mine in the Chicago area once made a parody game called "Charts & Charts" that was an entire game of rolling on charts. You never played your character, the charts told you everything from beginning to end. Yes, it was a designers humorous commentary on other systems that have (in his mind) too many charts, but it wasn't him stroking his own system as a response.

I found it funny at least. No, I never played it. :D

Pellinore
09-08-2009, 03:51 PM
A friend of mine in the Chicago area once made a parody game called "Charts & Charts" that was an entire game of rolling on charts. You never played your character, the charts told you everything from beginning to end. Yes, it was a designers humorous commentary on other systems that have (in his mind) too many charts, but it wasn't him stroking his own system as a response.

Reminds me of the "Papers & Paychecks" funny in the 1st edition AD&D DM's Guide :)

tesral
09-08-2009, 04:31 PM
Agreed. The whole idea sounds to me like the designer got too enamored of their system and forgot that the point is to provide a framework for the players to have fun. Cobbling together a Franken-character from a series of random charts completely severs any connection the player might develop to the character. And throwing in a chance of death on those tables is just a stupid cherry on top of a sundae made of stupid.

Exactly. There is a series of books, "Heroes of X" Heroes of Fantasy, Heroes of Space Opera" and so forth. I have a couple of them. The give you charts for creating a background. This is fine for flipping through and getting ideas, but ti actually use the charts creates characters drenched in melodrama. A good deal of it pretty pointless.

Character creation is a means to the end of having a character to play in the game, not an end unto itself. The idea is to get a character for you to play, not point out how clever the chart writer was with "oops, they died, start over".. Any system that has a chance of death before you play the character is counter to the point of character creation, and the game designer playing with themselves.



Sometimes it's not a designer enamored with their own ideas, but a designer being funny.

A friend of mine in the Chicago area once made a parody game called "Charts & Charts" that was an entire game of rolling on charts. You never played your character, the charts told you everything from beginning to end. Yes, it was a designers humorous commentary on other systems that have (in his mind) too many charts, but it wasn't him stroking his own system as a response.

I found it funny at least. No, I never played it. :D

A lot of effort for a point. The point being parody. Let's take all the nasty role-playing out of our roll-playing game.

Sadly I have seen players that play that way, they roll for every decision. They also go through a lot of characters because dice have no brain. If rolling dice is your game play Parcheesi.

Crossroads_Wanderer
09-09-2009, 07:30 AM
I think that if the charts are well-made, it wouldn't really bother me. I'm willing to play nearly any kind of character (though there are some that I would be hard-pressed to roleplay) so I don't really mind getting a random character. The chance of death doesn't really bother me either because it may spare you from getting a character you really don't want, should it happen. Of course it may also kill off a character you like, but as I said a moment ago, I'm usually not picky.

tesral
09-09-2009, 02:36 PM
I think that if the charts are well-made, it wouldn't really bother me. I'm willing to play nearly any kind of character (though there are some that I would be hard-pressed to roleplay) so I don't really mind getting a random character. The chance of death doesn't really bother me either because it may spare you from getting a character you really don't want, should it happen. Of course it may also kill off a character you like, but as I said a moment ago, I'm usually not picky.

They are good charts, but they need to be used with a light touch. You also need to have some imagination because they give only general ideas, not specific circumstances.

squidyak
09-10-2009, 04:33 AM
If you were using a DND character sheet you were probably playing DND. What you are describing sounds to me like you rolled backgrounds using Central Casting: Heroes of Legend. It's available on EBay, but expect to pay about $60 for a thin soft bound (and poorly bound) used book that went out of print nearly 20 years ago.

I myself have been looking for a pdf version for years. It amazes me that with the cult status that book has achieved that nobody has done it yet.