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PnP News Bot
06-01-2011, 11:32 AM
Originally posted on Wednesday 06-01-2011 04:10 AM at koboldquarterly.com (http://www.koboldquarterly.com)

Set apart from most of his kobold kin by much more than the faint golden sheen of his scaly hide, Goldscale exudes a strength springing from force of personality and unflagging faith. Sincere and self-confident, Goldscale is a shining example that righteousness exists in unlikely places.

Goldscale was designed as a possible recurring NPC for the Streets of Zobeck (http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&cPath=5&products_ id=122)— not all the street NPCs are vile and nasty! Full stats and a special new bonded mount after the jump.

Goldscale CR 6

XP 2,400
Male kobold paladin 7 (Lada)
LG Small humanoid (reptilian)
Init +1; Senses darkvision 60 ft.; Perception +6

Defense
AC 20, touch 12, flat-footed 19
hp 47 (7d10)
Fort +7, Ref +5, Will +7
Defensive Abilities aura of courage, divine grace +2; Immune disease, fear
Weaknesses Light Sensitivity

Offense
Speed 30 ft.
Melee +1 disarming flail +11/+6 (1d6 +2/X2)
Ranged mwk light crossbow +8/+3 (1d6/19-20/X2)
Special Attacks smite evil (3/day, +2 attack and AC, +7 damage)
Spell-Like Abilities (CL 7th; concentration +9)
0 (at will)—detect evil
Paladin Spells Prepared (CL 4th; concentration +6)
2nd—bull’s strength (DC 14)
1st—divine favor, bless weapon (DC 13)

Tactics
Before Combat As a negotiator and defender of the weak, Goldscale places himself between innocents and danger while
attempting to diffuse tensions.
During Combat Goldscale first attempts to disarm opponents or incapacitate them. When mercy fails, he does anything necessary to defend himself and others.
Morale Considered fearless and unhesitating, Goldscale fights to the death in order to defend his beliefs.

Statistics
Str 12, Dex 12, Con 10, Int 13, Wis 10, Cha 14
Base Atk +7; CMB +7 (+13 disarming); CMD 18 (20 vs. disarm)
Feats Weapon Focus (flail), Combat Expertise, Improved Disarm, Greater Disarm
Skills Diplomacy +10, Heal +8, Perception +6, Ride +4, Sense Motive +6, Stealth +6
Languages Common, Draconic
SQ aura of good, channel positive energy (DC 15, 4d6, 2/day), lay on hands (3d6, 5/day), link, mercies (diseased, sickened), share spells, summon mount (dire weasel, 1/day)
Combat Gear buckler, +1 disarming flail, +1 scale mail, mwk light crossbow;
Other Gear backpack, holy symbol, travelers outfit, anti-toxin, alchemists fire

Background
Goldscale developed his signature golden scales while quite young. Soon after, his father sparked a bloodbath by claiming Goldscale’s appearance proved draconic heritage and his family’s right to Ghetto leadership. Traumatized, Goldscale swore to never again allow the criminals of Zobeck’s streets to trample innocents and pledged himself to Lada as a paladin.

Motivations & Goals
Serious about his role as a defender of the weak, Goldscale works toward improved relations between humans and kobolds. Although popular with the common people of Zobeck, criminal gangs detest him. However, many gang members believe his golden-hued scales do indeed indicate the blood of dragons runs in his veins and refuse to confront him.

Schemes & Plots
Goldscale worries he should do more to safeguard the common people. He patrols the city looking to right injustices and protect innocents.
Goldscale recognizes no boundaries and goes where he is needed most. He feels his patrols are insufficient, however, and that he must root out
the causes of crime. Crime lords should stay wary, Goldscale is a one-kobold crusade looking to improve the lot of the common citizen.

Goldscale’s Bonded Mount

Sable Eye, Dire Weasel
LG Medium animal
Init +4; Senses Low-light vision, scent; Perception +7
Defense
AC 21, touch 14, flat footed 17 (+7 natural)
hp 33 (6d8+6)
Fort +6, Ref +9, Will +3

Offense
Speed 40 ft.
Melee +8 bite (1d8+4)
Special Attacks attach, blood drain

Statistics
Str 16, Dex 19, Con 12, Int 6, Wis 12, Cha 11
Base Atk +4; CMB +7; CMD +21
Feats Improved Natural Attack, Improved Natural Armor, Weapon Finesse
Skills Perception+ 7, Stealth +10

Special Abilities
Attach (Ex) After a successful bite, dire weasels may immediately attempt to grapple without provoking attacks of opportunity. If successful, the weasel loses its Dexterity bonus to AC, grabs hold, and automatically inflicts bite damage each round. An
attached dire weasel can be struck with a weapon or grappled. Prey that manages to win a grapple or Escape Artist check detaches the dire weasel.
Blood Drain (Ex) Dire weasels drain blood each round they remain attached, inflicting 1 point of Strength and Constitution damage

New Animal Companion: Dire Weasel

Starting Statistics: Size Small; Speed 40 ft.; Attack bite (1d4); Ability Scores Str 14, Dex 17, Con 10, Int 6, Wis 12, Cha 11; Special Qualities low light vision, scent; Special Attacks attach, blood drain
4th – Level Advancement: Size Medium; Attack (1d6); AC +2 natural armor; Ability Scores Dex +2, Con +2

Like the paladin on the mean streets? Got something else you’d like to see from Streets of Zobeck (http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&cPath=5&products_ id=122)? Let us know in comments!





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