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View Full Version : Kobold Quarterly Un-Familiar Companions (Part 2 of 2)



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04-05-2011, 03:14 AM
Originally posted on Tuesday 04-05-2011 02:12 AM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldquarterly.com/k/wp-content/uploads/2011/04/A-witch-feeding-demonic-imps-300x183.jpg (http://www.koboldquarterly.com/k/wp-content/uploads/2011/04/A-witch-feeding-demonic-imps.jpg)Wizards, sorcerers, and witches can all have familiars. While familiars continue to grow more powerful along with their masters, some arcane casters want something more…

[previously (http://www.koboldquarterly.com/k/front-page8656.php)]

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Altered Familiar Feat

This feat changes the nature of your familiar but not its type. For example, you can have a clockwork toad familiar or an undead rat. They keep the familiar’s normal abilities.


Casters can choose from several forms, and once chosen, that form cannot be changed for that familiar. However, a new familiar can have a different form from the previous familiar. Sometimes, very different indeed…
Clockwork familiar

Requirements: Familiar class feature, arcane bond or arcane bloodline, and either Deft Hands or 1 rank in Knowledge (engineering).

Clockwork familiars are complicated but often elegant machines. Those who have clockwork familiars learn the skills to maintain them. Repairing a disabled (dead) clockwork requires a Disable Device check (DC 15 + damage beyond 0). This takes 1 min./point of damage beyond 0. Healing a clockwork familiar with magic requires mending (healing 1d4 hp) or make whole (which acts as heal). Clockworks gain the construct type.


These familiars are loud, giving you a



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