View Full Version : Module suggestions?

03-18-2011, 12:47 PM
I'm trying to integrate one of my PC's background into the game (only two PCs handed one in, so trying to go into the Fighter's hard one first), and having a hard time finding modules that are close enough to tweak. My game is on hiatus right now so I want to get things together.

There are 8 characters, all but one are level 7 (I also tend to get 5 or 6 regulars out of this group so that kind of effects everything..). There are two Barbarians (one is a regular), a Druid, a Sorcerer (who may have to bow out of the game, because of scheduling), a Wizard, a Fighter, a Ranger and a cleric/rogue. The Wizard, when he attends, usually kills everything with one spell before the others can attack. (Yes, I know. I struggle with encounters, and it makes me sad. :( )

Anyway, the Fighter Character was sent into my campaign world by his brother's evil twin, who's this big archmage, and the good twin is also a talented arcane caster. The good twin went crazy with the appearance of the evil twin; the good twin also had a girlfriend. The fighter, the good twin and the girlfriend were all sent off into different lands by the evil twin, although the girlfriend tried to follow the Fighter. I also can't kill off this particular PC, because if he dies, all the other ones die (and he's also playing the fighter character's relations in other games, including a 4e game and another 3.5 game).

So long story short, I was thinking of starting with Honor Among Thieves (http://www.rpgnow.com/product_info.php?products_id=27734&it=1), and tweaking it to the effect that Fighter had a vague dream of the girlfriend and a coat of arms, which leads into the Honor Among Thieves game. But I wanted to continue on the same line of thought, with the Fighter's background, but can't find anything suitable to add after Honor Among Thieves.

Love to hear any suggestions. (And shameless plug-I think the traps in Honor Among Thieves are awesome. I love the TNESSFFTT_ cipher.)

03-27-2011, 05:11 PM
not familiar with that module. where is it from and what are the id codes for it? guess i won't make any suggestions at this time, then.

03-28-2011, 05:49 PM
Honor Among Thieves (http://www.rpgnow.com/product_info.php?products_id=27734&it=1) is by Alderac Entertainment Group (AEG) a 3rd party publisher, for 3.0. The only numbers I find on it, besides the ISBN, 8326.

03-29-2011, 01:37 AM
ah, thank you. don't have access to that at this time. i tend to stick to "official" materials as defined by license or trademark for my 3.x campaigns. (aka, wotc/tsr published, dungeon, dragon, and officially recognized sites.)

though having said that, i realize that i'm much more open to adventure modules... as plots and ideas are always welcome.

03-30-2011, 03:51 PM
Um..soo...is RPGnow.com (and its sister site Drivethrurpg.com) not a good website then? Because that's were I got (and paid for) Honor Among Thieves.

03-30-2011, 07:09 PM
I have gotten things from those sites. I am always looking for ideas. I generally do not use modules as written, more just the framework and ideas. I tend to do a lot of customization and individualizing and have even imported scenarios from very different games. I am not familiar with the adventure you speak of, but it sounds okay.

I have used the maze of Zayne series a few times with similarly convoluted characters. They are written by an old school original D&D guy, Robert J. Kuntz. The first three were republished as d20 adventures by Necromancer Games around 2001. I heard there was to be 5 originally, but a final fourth was published by Different worlds Publications in 2004. I still have copies of the first three, but unfortunately lost the last one some years ago.

I guess there are many others that could be made to fit, it just depends how big of a hammer you are willing to use.

Have you looked at some of the old Dragonlance things? There are similarities with the brothers relationship that could help you fit some of those to your game with a bit of conversion.

:confused: I'll try to think on it.

03-30-2011, 10:29 PM
I'm going to have to disagree with rabkala here. Please, avoid DragonLance modules with every fiber of your being. They are set up in a totally linear manner - and if you don't do A, you can't do B. If you were supposed to talk to the guy in F but killed him, you won't have the info you need in G. While the books were fun, and the modules are a fun read, I found them absolutely horrible rail-road scenarios.

But - your mileage may vary.

03-31-2011, 12:18 AM
i read the preview of that pdf, interesting plot line, even in the sporadic portions available in preview. ^^ seems like a classic bait and switch, and then twist the moral/ethical knife. are there more twists? is it possible to save the real lady? i can't think of anything premade suitable to follow up, but i'd happily brainstorm.

03-31-2011, 07:38 PM
I would have to believe Malruhn's review. I haven't even looked at one since early 2e and never ran one. I think I borrowed a dragon write up from one and a village from another, but as usual don't run an entire module as written. I just thought because of the brothers story and Anaesthesia's love of Kenderkin, there might be something to look at.

03-31-2011, 09:50 PM
i read the preview of that pdf, interesting plot line, even in the sporadic portions available in preview. ^^ seems like a classic bait and switch, and then twist the moral/ethical knife. are there more twists? is it possible to save the real lady? i can't think of anything premade suitable to follow up, but i'd happily brainstorm.

Well, the lady is already "switched" when the Party meets her-she's a type of shapechanger that can only feed off of/imitate royalty, so the party escorts the shapechanger unknowingly to the Baron (because it needs the party for protection until brought to the barony and the party doesn't know she was switched). However, when the party is introduced to the lady she is pursued by a rogue/assassin type guild, which leads to the party thinking that they were the ones that kidnapped the lady. Anyway, a day after the party returns the lady (ie, shapechanger) the head of the guild finds his way to the party and explains the bait & switch, that the shapechanger killed the real lady and provides a map of underground tunnels and sewers which leads to the castle-and has a lot of traps and such because it's used by several rogue guilds in the area. [There's one part of the sewers where there is a ooze in the water. Incidentally, my fighter PC likes walking through water, as the last 2 times he had to cross a bridge, they wouldn't hold his weight so he rather walk underwater and hold his breathe rather than fall and take damage]. When the party's through the sewers, and into the castle, they see the lady make the tale end of a speech and change into her natural form and cause a frenzy among those gathered. Once defeated, the baron is heartbroken, but gives the party a medal that gives a +1 Diplomacy when dealing with people in the Barony and its immediately surrounding areas. That's pretty much it.

On another note, I was also thinking of Treasure of the Black Veils and The Legend of the Silver Skeleton, but still have to tweak the story line, if I do use either of them.

I don't have the Dragonlance adventures-but looking for them on the super cheap. I was actually thinking for my next game to run a DL game because almost everyone in my group (minus me and 2 players) never heard of DL. Although this is how I get to play DL races when the DM is unfamiliar with the setting but says anything WoTC is good. ;)

04-01-2011, 12:47 AM
ooooh, irda. ^^

04-02-2011, 12:15 AM
ooooh, irda. ^^

Yeah..was going to do that but the LA +2 for irda the DM didn't like, but approved gully dwarves. Go figure.

So, back to the honor among thieves thing, thoughts, comments, suggestions?

04-03-2011, 12:11 AM
sounds like now that the thieves have been wearing hats painted white, that could be an interesting theme to follow. over time allow the missions to become more and more ambiguous, see where the players draw the line... especially if they get recommendations for an affair a few towns over from both sides, and both expect that the players will deal exclusively with only them.