View Full Version : GURPS March 15, 2011: Crowdsourcing

PnP News Bot
03-15-2011, 01:52 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

March 15, 2011: Crowdsourcing (http://www.sjgames.com/ill/archives.html?m=March&y=2011&d=15)

http://www.sjgames.com/gurps/books/madlands/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/madlands/) Pundits talk about how the internet has changed the world, but rarely is the ridiculous level of interconnectivity put on display more clearly than with crowdsourcing.</p>

Crowdsourcing can be defined as "delegating a task to a large diffuse group (http://en.wiktionary.org/wiki/crowdsourcing)." It can be as simple as asking your Twitter (http://www.twitter.com) followers for restaurant recommendations, as I did last week in preparation for our trip to PAX East (http://east.paxsite.com/) (follow us at @sjgames (http://twitter.com/SJGames)!), or as complex as a Kickstarter (http://www.kickstarter.com/) project to finance a film. A documentary on the creation and development (http://www.kickstarter.com/projects/2pp/minecraft-the-story-of-mojang) of Minecraft (http://www.minecraft.net/) by 2 Player Productions (http://www.2playerproductions.com/) (the guys behind the first season of "Penny Arcade: The Series" (http://www.penny-arcade.com/patv/pa-the-series/)) is going this route.</p>

One of the more interesting examples of crowdsourcing in our hobby is Robin Laws (http://e23.sjgames.com/search.html?keywords=&publisher=&author=Robin+D.+Laws&gsys=&genre=&type=&price_lo=0&price_hi=&sortby=alphaAZ)' Korad (http://robin-d-laws.livejournal.com/424885.html), a setting he's designing using public polling on his LiveJournal page (http://robin-d-laws.livejournal.com/). Robin concocts a set of options, and presents it to his wide world of readers to choose one. He started with "Which map? (http://robin-d-laws.livejournal.com/426317.html)" and is currently asking "Where do ideas come from? (http://robin-d-laws.livejournal.com/475341.html)" (Those familiar with Laws' (http://www.sjgames.com/gurps/books/madlands/) work (http://www.sjgames.com/robinslaws/) will realize that the source of ideas has some very intriguing implications for the world he's designing.)</p>

As technology continues to advance, we monkeys will continue to find new and unusual ways of playing with it. What will we think of next?</p>

-- Paul Chapman (paul@sjgames.com)</p>