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Avendesora
04-01-2007, 10:07 PM
What video game is the best adaptation of DnD? What game do you play when you want to play DnD but your group can't meet? What is the best DnD based game out there? Feel free to add any game from any system, contemporary or otherwise.

Farcaster
04-01-2007, 11:12 PM
Best adaptation? I'd have to go with Neverwinter Nights II. The system is the truest to 3.5e D&D as I have ever seen, and it helps that the graphics are absolutely stunning -- particularly the landscapes. The only downside is that creating modules is an extremely time consuming task. Fortunately, there are a lot of talented folks out there creating modules you and your friends can play; not to mention the original included campaign, which was very well done, I might add!

Grimwell
04-01-2007, 11:29 PM
I'll back it on the system loyalty. DDO is also a good interpretation... but you have to let it flex.

Ed Zachary
04-02-2007, 06:39 AM
What video game is the best adaptation of DnD? What game do you play when you want to play DnD but your group can't meet? What is the best DnD based game out there? Feel free to add any game from any system, contemporary or otherwise.

I play D&D because I enjoy the group dynamic, I have never played a video game version.

Farcaster
04-02-2007, 10:46 AM
I play D&D because I enjoy the group dynamic, I have never played a video game version.

You can still get the group dynamic in MPOGs. Back when my group of friends was playing EverQuest, we'd often all log in at the same time to group up and play. We'd actually teleconfrence which added even more to the multiplayer experience. In Neverwinter Nights, my regular D&D group ran through several modules together online, including one of my own creation. It certainly is not the same as actually gathering everyone around the table to game, but it comes the closest.

Ed Zachary
04-02-2007, 03:40 PM
I play D&D because I enjoy the group dynamic, I have never played a video game version.


You can still get the group dynamic in MPOGs. Back when my group of friends was playing EverQuest, we'd often all log in at the same time to group up and play. We'd actually teleconfrence which added even more to the multiplayer experience. In Neverwinter Nights, my regular D&D group ran through several modules together online, including one of my own creation. It certainly is not the same as actually gathering everyone around the table to game, but it comes the closest.

That's an excellent idea. I had played WW's Vampire (Dark Ages & Masquerade) and Mage with a very good group, and we did alot of "blue booking" on line. As with our D&D games, all of our characters got involved with world building. We tried to keep that out of the group game sessions so everyone would remain involved.

Digital Arcanist
04-08-2007, 08:12 PM
As far as hacking and slashing goes, DDO is the best digital adaptation of D&D. The puzzle solving component was non-existent.

I would like to see some sort of miniatures-based game online. I've always enjoyed RTS games and I think with 3.5 rules a miniatures game would be fun.

I read some rumors about 4 ed. and it having some online components. I think a real online infrastructure for a table-top game would be beyond words. I've seen a couple of client-server programs for dice-rolling and teleconferencing. Coupling a map system would be perfect but no one has even come close yet.

Farcaster
04-08-2007, 11:34 PM
I've seen a couple of client-server programs for dice-rolling and teleconferencing. Coupling a map system would be perfect but no one has even come close yet.

Have you looked into OpenRPG or KloOge. I'm actually going to be using one of those with my group now that I have moved across-country. There are actually others as well, and they have the works -- chat, dice rolling, and maps. KloOge is the one I like so far, but I'll let you know how it goes after I use it for a bit.

Digital Arcanist
04-09-2007, 10:17 AM
Sounds great Farcaster, although the name sounds vaguely pornographic. I really think that online PnP games is the future of role-playing. I look forward to the day when I don't have to wait months to find a few players in my general area to play.

I refer to that day as the Second Coming of Gygax.....

Farcaster
04-09-2007, 10:38 AM
I really think that online PnP games is the future of role-playing. I look forward to the day when I don't have to wait months to find a few players in my general area to play.

Online roleplaying is here, my friend, it's just in the form of MMPOGs.

I've always been lucky enough to live in an area that had an active gaming community. Even when I lived in Midland, Texas, which is surely the MIDle of nowhere, I was able to scrape together a small group. But, even though I live in an area that has a very large and active community of roleplayers, I'm still going to be running a remote game for my old group in Dallas. We'll see how that works out. The technology is definitely there. Will running a game with my players being 1600+ miles away actually work out as well as our in-person games did? We'll find out soon enough.

dlanorr
04-15-2007, 09:43 PM
Neverwinter Nights 1 is what my dm uses to keep everyone together and around the table.Not everyone who is using Greg as a DM has they system specs for nwn 2. and the module building of nwn 1 is easier to work on from what I understand. Greg uses Cep and Prc in his campaigns makes the nwn 1 more exciting although ,it does lack the graphic engine NWN 2 has.

Farcaster
04-16-2007, 08:39 AM
That's true. The system requirements for Neverwinter Nights II are hefty. I upgraded my system specifically so that I could run the game smoothly. And, I am actually planning to do something similar. I'm planning on using NWN 1 to build maps to use with KloOge for our remote game. You're right, NWN II is a bit tougher and more than I need for building a map. But, if I was going to throw down and create a module, I'd definitely want to build it with NWN2, simply because it is so visually stunning.

MortonStromgal
10-17-2007, 05:11 PM
So I think Icewind Dale is a blast with your buddies but frankly you just have the one adventure and your done. Baldurs Gate is a better story but not as multiplayer friendly as you may need to boot some cool NPCs to get slots open. Neverwinter Nights is awesome because of all the fan content and it runs on everything (windows, mac, linux) but the controls i found a bit odd. The sequal improves the graphics and gameplay but i believe there is still no mac or linux version and you need a fairly new computer to run it. It also has not been out long enough to get the fan support the first one had. DDO is great however your still lacking in content as everything is made by turbine and not by the fans. Low level quests are lacking in number and you have to pay monthly.