View Full Version : Sci Fi RPG

02-18-2011, 10:37 AM
Hey guys. I am looking for a RPG which has the following elements.
1) Non-Superheroic - The players would be normal humans, using professions, skills, guns, etc to achieve their means
2) PC's are human - no aliens, elves, or other races!

Looking for a game with really good in depth profession, skills, items (weapons), etc.

Have any of you played a game that would fall into these parameters? If so which game?

Arch Lich Thoth-Amon
02-18-2011, 11:04 AM
Since you're in the scifi rpg section, I'd recommend these rpgs:

GURPS: http://www.sjgames.com/gurps/

Mongoose Traveller: http://www.mongoosepublishing.com/rpg/series.php?qsSeries=51

Dark Heresy: http://www.fantasyflightgames.com/edge_colecciones.asp?eidc=2

All these games are sold at the better gaming stores and online.

02-18-2011, 11:34 AM
You could also take a look at the very nicely put together Eclipse Phase RPG. Completely skills based, has factions, it is a far future, hard sci-fi setting. Check it out. The first 100 or so pages of the book has some of the best fluff I've seen in years for an RPG. It's percentile based.

02-18-2011, 11:39 AM
Don't forget D20 Modern/Future/Apocalypse.

02-18-2011, 11:45 PM
Thanks guys!

02-19-2011, 01:10 AM

02-19-2011, 08:59 PM
I don't believe Shadowrun qualifies, see the 2nd criteria.

2) PC's are human - no aliens, elves, or other races!


02-20-2011, 10:37 AM
Yes, I am not interested in futuristic elves, or weird alien races, unless they are only enemies that the humans can fight.

02-20-2011, 12:00 PM
I strongly recommend the Cortex System for a sci-fi setting with no aliens (Firefly anyone?).

02-24-2011, 08:22 PM
Cortex seems to be a bit light on the professions, though I do have to say I like the way skills are handled:
Categories <= D6
Specialization > D6
That keeps you from having a "Miracle Worker" engineer who can design a starship, but can't figure out how to hang a door or change the float on the toilet.
Also, you can approach a specialization from several angles, you can specialize in "Intimidation" under the general categories of Covert, Leadership, or Influence.
Likewise, "Gambling" could fall under Perception or Covert and an argument could be made for Scientific Knowledge if you want to gamble based entirely on the statistical probabilities.

Other downside is that equipment is more of a general suggestion in the Firefly books, though the actual Cortex rule book may have a broader selection. I do like how Firefly just says grab a catalog & convert $25/1cr, that makes it fairly easy to buy just about anything that is a variation on a modern item.