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Richard Littles
02-05-2011, 03:44 AM
Inceptum Terminus: Chronicles of the New Confederation

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After a worldwide coordinated terrorist attack against the United States, Russian Confederation, and their allies on December 31, 2001, the federal and state governments in the United States collapse in the chaos that followed. From out of the ashes, the corporations take control of the vast territory of land, people, manufacturing facilities, and governments to form the Corporate States of America after a century of Corporate Wars. They have ruled their Corporate State for the past one hundred forty-seven years with an iron fist. As the new era dawns, a small group of people steps out from the shadows and begin to throw off the shackles of corporate domination using the rallying cries that sparked a revolution four hundred years ago.

Inceptum Terminus is a dark, brooding world that explores many themes ranging from morality and ethics to the role of entertainment. Inceptum Terminus combines several genres into a cohesive whole in order to tell the story of a dystopian future where life is cheap and ammunition is even cheaper. These genres are post apocalypse, westerns, biopunk, cyberpunk, superheroes, and science fiction. At the center of all this are the characters whose every action and decision impacts the world around them.

Within the covers are nineteen new profession templates. The professions provide a wonderful cross section of life of the 23rd century from the corporate executive in the steel and glass towers of government down to the underground where the fugitives of society lurk. There are four templates for the secretive magick users that hide from the eyes of society. Magick is a dangerous tool to be of use by even the most well learned practitioner with the cost that can result in the loss of life or their soul. Eleven factions are present, with nine representing the Corporate States of America that rule the former United States. The New Confederation is a relatively new presence in society and being a member is treason. Finally there is the Underworld, who is the undisputed controllers of all contraband and illegal items. Cross them at your own peril. Every faction is in full detail covering their society and legal system.

Each faction fields not only the most destructive man-made weapons and vehicles, but they also have a team of superheroes that are described in detail. These superheroes are owned and controlled by their corporate masters with many being slaves that have no rights. They are ready to be played as player characters or can be used as NPCs. Also written up is equipment ranging from a plethora of firearms to security systems to cybernetics. A veritable armory is available to equip characters for their survival. Vehicles and their full subsystems for both offense and defense are presented. Being able to stay one step ahead is important on the deadly streets and in the unpopulated regions. Characters and GMs can choose from an entire fleet of vehicles ready to be used and customized.

Finally, there is a section for game masters to help in setting up a campaign in the world. The world section opens up many of the layers that were used to create the setting. It also presents information on how to run games that ask the tough questions that the setting asks.

The book is tentatively scheduled for release in the first quarter of 2011 and requires Hero System Sixth Edition.

About Richard: Richard L. Littles is an avid reader of all types of fiction and American history since he was a young boy. He began his journey into role playing games at the age of 14 with Advanced Dungeons and Dragons first edition and was hooked on them ever since. He has written and headed numerous fan projects for games that were eventually published into the public domain. His latest fan works are Tyranus Conclave: Adeptus Astartes and Dark Reign presents: Sisters of Silence. The supplements were written for Dark Heresy role playing games. Following the success of those two books, Richard revisited his old comic book world of his creation and just started to write.

About William: William Cain loves comic books, war gaming, and role playing games. In 1996, he met Richard and worked on the world of Inceptum Terminus. He helped plot the storyline of the main characters and designed supporting characters for the comic book series. William brings his knowledge of the plotlines and the characters for use in the upcoming book based in the world he helped create.