View Full Version : GURPS December 29, 2010: GURPS 2010

PnP News Bot
12-29-2010, 12:10 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

December 29, 2010: GURPS 2010 (http://www.sjgames.com/ill/archives.html?m=December&y=2010&d=29)

There's a GURPS book for everything, right, so why not one for&#160;a year? Oh, okay, I'll be serious . . .</p>

http://www.sjgames.com/gurps/books/dungeonfantasy/dungeonfantasy12/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/dungeonfantasy/dungeonfantasy12/)http://www.sjgames.com/gurps/books/Low-Tech/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/low-tech/)Whenever we release a new GURPS item, I go over to our forums (http://forums.sjgames.com/) and advertise it a little .&#160;.&#160;. and every time, people mention that they've added it to their wish list, or plan to pick it up with Christmas money. Since it's easy to forget a whole year's worth of stuff, and because this is the&#160;season for retrospectives, I'm going to look back over 2010 and remind everybody of just how much we accomplished in the past 12 months.</p>

The shining star of 2010 was, without a doubt, GURPS Low-Tech (http://e23.sjgames.com/item.html?id=SJG31-0108) (also in hardback (http://www.warehouse23.com/item.html?id=SJG01-0108)). This was one of the most anxiously awaited Fourth Edition releases! And it didn't turn up alone, but with two of at least three planned supporting publications: GURPS Low-Tech Companion 1: Philosophers and Kings (http://e23.sjgames.com/item.html?id=SJG37-1661) and GURPS Low-Tech Companion 2: Weapons and Warriors (http://e23.sjgames.com/item.html?id=SJG37-1662).</p>

Not that people weren't waiting for many other things, like GURPS Psionic Campaigns (http://e23.sjgames.com/item.html?id=SJG37-0135) and GURPS Psis (http://e23.sjgames.com/item.html?id=SJG37-0137), which support GURPS Psionic Powers (http://e23.sjgames.com/item.html?id=SJG37-0132). Or GURPS City Stats (http://e23.sjgames.com/item.html?id=SJG37-0138), the first stats format we've ever published as a game supplement rather than as a style guide for writers. And then there were surprises, like GURPS Alphabet Arcane: Lost Serifs (http://e23.sjgames.com/item.html?id=SJG37-1122) and GURPS Big Lizzie (http://e23.sjgames.com/item.html?id=SJG37-1102), and of course GURPS Crusades (http://e23.sjgames.com/item.html?id=SJG37-0608), an old-school historical worldbook that makes a fine accompaniment to Low-Tech (http://e23.sjgames.com/item.html?id=SJG31-0108).</p>

A couple of existing series grew significantly, too. GURPS Spaceships (http://www.sjgames.com/gurps/books/spaceships/) made it to 8, with Divergent and Paranormal Tech (http://e23.sjgames.com/item.html?id=SJG37-0126) and Transhuman Spacecraft (http://e23.sjgames.com/item.html?id=SJG37-0127). And GURPS Dungeon Fantasy (http://www.sjgames.com/gurps/books/dungeonfantasy/) went past 11 and all the way to 12, with Summoners (http://e23.sjgames.com/item.html?id=SJG37-0314), Taverns (http://e23.sjgames.com/item.html?id=SJG37-0315), Power-Ups (http://e23.sjgames.com/item.html?id=SJG37-0316), and Ninja (http://e23.sjgames.com/item.html?id=SJG37-0321)-ja-ja-ja.</p>

We also kicked off several completely new series! GURPS Fantasy-Tech 1: The Edge of Reality (http://e23.sjgames.com/item.html?id=SJG37-1664) and GURPS Supporting Cast: Age of Sail Pirate Crew (http://e23.sjgames.com/item.html?id=SJG37-1540) could both double as Low-Tech (http://e23.sjgames.com/item.html?id=SJG31-0108) support .&#160;.&#160;. but we hope to release future volumes in these two series, and these won't limit themselves to TL0-4. GURPS Magic: Plant Spells (http://e23.sjgames.com/item.html?id=SJG37-0136) expands the Plant college in GURPS Magic (http://www.sjgames.com/gurps/books/magic/), and we aim to see other magical colleges get supplements in this series.http://www.sjgames.com/gurps/books/fantasy-tech/fantasy-tech1/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/fantasy-tech/fantasy-tech1/)http://e23.sjgames.com/media/SJG37-2625.jpg (http://e23.sjgames.com/item.html?id=SJG37-2625)</p>

Throughout all this, Pyramid (http://www.sjgames.com/pyramid/) provided excellent support for all of GURPS. This year saw the publication of issues #3/15 (http://e23.sjgames.com/item.html?id=SJG37-2615), #3/16 (http://e23.sjgames.com/item.html?id=SJG37-2616), #3/17 (http://e23.sjgames.com/item.html?id=SJG37-2617), #3/18 (http://e23.sjgames.com/item.html?id=SJG37-2618), #3/19 (http://e23.sjgames.com/item.html?id=SJG37-2619), #3/20 (http://e23.sjgames.com/item.html?id=SJG37-2620), #3/21 (http://e23.sjgames.com/item.html?id=SJG37-2621), #3/22 (http://e23.sjgames.com/item.html?id=SJG37-2622), #3/23 (http://e23.sjgames.com/item.html?id=SJG37-2623), #3/24 (http://e23.sjgames.com/item.html?id=SJG37-2624), #3/25 (http://e23.sjgames.com/item.html?id=SJG37-2625), and #3/26 (http://e23.sjgames.com/item.html?id=SJG37-2626). We didn't overlook the GURPS Classic project, either, releasing PDF versions of the Third Edition classics Alternate Earths 2 (http://e23.sjgames.com/item.html?id=SJG30-6530), Atomic Horror (http://e23.sjgames.com/item.html?id=SJG30-6065), Blood Types (http://e23.sjgames.com/item.html?id=SJG30-6073), Illuminati (http://e23.sjgames.com/item.html?id=SJG30-6016), Middle Ages 1 (http://e23.sjgames.com/item.html?id=SJG30-6050), Undead (http://e23.sjgames.com/item.html?id=SJG30-6086), Vikings (http://e23.sjgames.com/item.html?id=SJG30-6042), and Y2K (http://e23.sjgames.com/item.html?id=SJG30-6090); Alien Races 3 (http://e23.sjgames.com/item.html?id=SJG30-6608), Nobles (http://e23.sjgames.com/item.html?id=SJG30-6624), and Star Mercs (http://e23.sjgames.com/item.html?id=SJG30-6604) in the GURPS Traveller (http://www.sjgames.com/traveller/) series; Frozen Hell (http://e23.sjgames.com/item.html?id=SJG30-8008) and Motor Pool (http://e23.sjgames.com/item.html?id=SJG30-8011) in the GURPS WWII (http://www.sjgames.com/gurps/ww2/) series; and Transhuman Space (http://e23.sjgames.com/item.html?id=SJG30-6708), Broken Dreams (http://e23.sjgames.com/item.html?id=SJG30-6707), Deep Beyond (http://e23.sjgames.com/item.html?id=SJG30-6703), Fifth Wave (http://e23.sjgames.com/item.html?id=SJG30-6701), High Frontier (http://e23.sjgames.com/item.html?id=SJG30-6704), and In The Well (http://e23.sjgames.com/item.html?id=SJG30-6702) in the Transhuman Space (http://www.sjgames.com/transhuman//) series.</p>

I was going to start in on my predictions for 2011 here, but I'm out of space. Tune in soon for that! But before I go, I want to say thank you for the great year! The fact that I had so much to say about 2010 and have to write about 2011 in another article is a testament to the loyalty of GURPS fans.</p>

-- Sean Punch (http://dr-kromm.livejournal.com/)</p>