PDA

View Full Version : Doomspeak feat, extendable?



RomeF
12-23-2010, 10:51 AM
I recently came across a bardic feat called Doomspeak from Champion of Ruin. Is there a way to have it so it extends for more than one round?

nijineko
12-25-2010, 02:13 PM
what kind of ability does the feat grant? (su), (sp), (ex)? is it metamagic? some more details, please.

DMMike
12-25-2010, 09:26 PM
Yes.

nijineko
12-26-2010, 02:16 AM
you sir, are lacking some details. ^^

so anyway, not having that book, i googled it.

it is (su), so you can use the feats which affect supernatural abilities to modify it. otherwise out of luck.

rabkala
12-26-2010, 11:35 AM
Since bardic music is a special ability that contains both spell-like and supernatural abilities it is a bit odd. Spell like abilities can be effected by Meta-magic feats and can be altered through use of the Metamagic song feat. This is a supernatural effect, so it doesn't look good. Of course you could craft a feat which would allow it, seek DM approval for it, or seek 3rd party sources (like the Monte Cook's books which I believe had something like this).

Doomspeak

Type: Bardic
Source: Champions of Ruin (http://www.amazon.com/exec/obidos/ASIN/0786936924/realmshelps-20/)
You can demoralize an enemy with horrible condemnations and grim portents of impending doom.
Prerequisite: Bardic music class feature, Intimidate 8 ranks, Perform 8 ranks.
Benefit: You can spend one of your bardic music uses to utter a string of crass and appalling epithets and curses at one enemy within 120 feet. The intended target must be able to hear and comprehend your damning remarks. A target that fails a Will save (DC 10 + your character level + your Cha modifier) is cursed with a -10 penalty on attack rolls, saves, ability checks, and skill checks for 1 round. This is a supernatural, necromantic effect.


with work possibly ...

Focused Performance

Type: Bardic Music
Source: Dragon #338
You can modify your bardic music by channeling it back into itself.
Prerequisite: Concentration 1 rank, Perform 6 ranks, Focused Performer, bardic music class ability.
Benefit: You can expend daily uses of your bardic music ability to modify your performance. You must succeed at a Perform check (DC below) to successfully modify your bardic music ability. You may only apply one modification to a use of bardic music (See Dragon #338).



with a stretch of DM approval changeing something like this:

Lingering Song

Type: General
Sources: Complete Adventurer (http://www.amazon.com/exec/obidos/ASIN/0786936517/realmshelps-20/)
Song and Silence (http://www.amazon.com/exec/obidos/ASIN/0786918578/realmshelps-20/)
Your inspirational bardic music stays with the listeners long after the last note has died away.
Prerequisite: Bardic music.
Benefit: If you use bardic music to inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.
Normal: Inspire courage, inspire greatness, and inspire heroics last as long as an ally hears the bard sing plus an additional 5 rounds thereafter.

rabkala
12-26-2010, 10:59 PM
Okay, this would work without any extra problems. (I guess it wasn't Monte, just the Tome of Magic.)

Extend Supernatural Ability

Type: Pact Magic
Source: Tome of Magic (http://www.amazon.com/exec/obidos/ASIN/0786939095/realmshelps-20/)
You can cause a supernatural ability with a duration to last longer than normal.
Prerequisite: 4 HD, supernatural ability.
Benefit: Once per day, you can extend a supernatural ability that has a duration. When you use an extended supernatural ability, it lasts twice as long as normal. A supernatural ability that has a duration of concentration, that happens instantaneously, or that permanently affects a target is not affected by this feat. You must declare the use of this feat before you use the ability. Extending a supernatural ability does not require a separate action.
Special: This feat can be taken multiple times. Each time it is taken, you can extend a supernatural ability one additional time per day. You cannot extend a a particular use of a supernatural ability more than once.


Also, see this for your other supernatural abilities.

Empower Supernatural Ability

Type: Pact Magic
Source: Tome of Magic (http://www.amazon.com/exec/obidos/ASIN/0786939095/realmshelps-20/)
You can use a supernatural ability with greater effect than normal.
Prerequisite: 6 HD, supernatural ability.
Benefit: Once per day, you can empower a supernatural ability. When you use an empowered supernatural ability, all variable, numeric effects of the supernatural ability are increased by one-half. An empowered supernatural ability deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so on as appropriate. Saving throws and opposed rolls (such as the one made when you cast dispel magic) and supernatural abilities without random variables are not affected. You must declare use of this feat before you use the ability. A continuous ability (such as a gaze attack) can be empowered for only round. Empowering a supernatural ability does not require a separate action.
An empowered supernatural ability cannot be maximized.
Special: This feat can be taken multiple times. Each time it is taken, you can empower a supernatural ability one additional time per day. You cannot empower a particular use of a supernatural ability more than once.