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wizarddog
03-24-2007, 01:23 PM
D&D 3.5 Scoundrels.
All players welcomed.
Game every Sunday Night 7pm in Sylmar.

wizarddog@gmail.com


The Great City has existed for many centuries building on top of the remains of once was the trading Center of the Great Southern Empire. After the Empire fell to barbarians itwas through the Crusaders of Aarth that the city was reborn under the control of the Overlords. The Church of Aarth established itself as the main religious order building over monuments and shrines of gods past.

The overlords, under very wise rulers, encouraged economic growth in the city. The City expanded outward and seized the land of the pagans, forcing them to integrate into the city to access their sacred lands and keep their traditions alive. Lands outside the city became great fields of grain that would become the cities main export to the world market. As the trading to other cities expanded the Guilds rose to power and influence over the city.

The City is now host to some of the richest merchants and Lords. Working in the shadows, the thieves guild has also rose to prominence by the guile of it’s leaders in the early days. Today, the Guild is run more like a business with bureaucratic meddling and excessive taxation. The guild’s oppressive rules make it difficult for a hard working thief to make a living.

It is no wonder that the next generation of thieves have found it so much profitable to run freelance no matter how dangerous it might be…