View Full Version : GURPS December 11, 2010: Now Shipping!

PnP News Bot
12-11-2010, 12:12 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

December 11, 2010: Now Shipping! (http://www.sjgames.com/ill/archives.html?m=December&y=2010&d=11)

http://www.sjgames.com/images/37/3792/Star_Munch_Space_Ships_Web_(small).jpg (http://www.sjgames.com/munchkin/spaceships/) Star Munchkin: Space Ships (http://www.sjgames.com/munchkin/spaceships/) </p>

Munchkin Booty (http://www.worldofmunchkin.com/munchkinbooty/) introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin (http://www.worldofmunchkin.com/starmunchkin/) as well. So now we do!</p>

Star Munchkin: Space Ships lets you ride in -- or on -- the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.</p>

Live long and prosper and kill monsters!</p>

Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.</p>

Finseal pack containing 15 cards. Stock #4214, ISBN 837654320877. $4.99.

http://www.sjgames.com/images/22/2279/LowTech_Cover_Small.jpg (http://www.sjgames.com/gurps/books/low-tech/) GURPS Low-Tech (http://www.sjgames.com/gurps/books/low-tech/) </p>Welcome to the Past!

GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.</p>

Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Low-Tech starts with the basics that suit any setting .&#160;.&#160;. and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies -- based on up-to-date historical and archaeological research -- will be valuable no matter what system is used. For GURPS (http://www.sjgames.com/gurps/) players, this book also covers the skills and traits that let adventurers make the best use of their equipment.</p>

Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!</p>

GURPS Low-Tech replaces GURPS Low-Tech (http://www.sjgames.com/gurps/books/Low-Tech/3e/) for Third Edition, the TL4 parts of GURPS High-Tech (http://www.sjgames.com/gurps/books/High-Tech/3e/) for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs (http://www.sjgames.com/gurps/books/Dinosaurs/) to to the TL4 gear in GURPS Swashbucklers (http://www.sjgames.com/gurps/books/Swashbucklers/).</p>

160 color pages. Hardcover. Stock #01-0108, ISBN 978-1-55634-802-0. $29.99.
-- Paul Chapman (paul@sjgames.com)</p>