View Full Version : Comming Soon...

12-01-2010, 05:01 PM
http://gifsun.org/animations/5d28d78ccc59475d2d5d36066cc3bd4a/037a625d0da20a5dd656a9ccfda0a725.gif (http://gifsun.org/)

“People use the think that the Singularity would bring humanity enlightenment. They used to think the world was flat, too.”

Blue Max Studios is proud to announce the coming of The Black Desert Campaign Setting, a hard science fiction role-playing game (http://forum.rpg.net/showthread.php?p=13174461#) for OpenD6!

Set in the early 23rd century. All the wonders of the previous age have come to pass- Fusion powered spaceships travel between the hundreds of asteroid colonies between Earth and the successfully terraformed Mars, each populated by a mix of humans, trans-humans, AIs and intelligent primates. While scarcity, aging and disease as we know them are all but gone, the resulting social (http://forum.rpg.net/showthread.php?p=13174461#) upheavals lead to massive interplanetary war, ecological devastation on Terra, and the loss of half the colonies in the inner system. Now, like the ex-patriots of the 1920’s, post-war humanity is enjoying a renaissance in art and culture as veterans of the Great Space War embrace life and freedom and take to the black desert of space in search of adventure, profit, and their lost innocence.

In The Black Desert, Players can:
. Dodge Kinetic Kill Drones and Nano-colonies between Asteroid settlements in the Inner Systems,
. Reestablish contact and trade with colonies isolated by the War,
. Loot the frozen tundra of an abandoned Euorpe
. Negotiate with the trans-human Dysonites in a remote controlled robot body (http://forum.rpg.net/showthread.php?p=13174461#),
. Learn the art of FreeBrawl from the nearly unstoppable Lunarias,
And so much more!

Look for The Black Desert Campaign Setting next spring. In the mean time, Blue Max Studios is proud to offer The Ships of the Black Desert series of PDFs. A whole fleet of spacecraft deckplans, from nimble spaceplanes to interplanetary Missile Boats, are availble monthly at DriveThruRPG.com. Order yours today!

12-03-2010, 04:40 PM
(Excerpt from today's Blog (http://bluemaxstudios.blogspot.com/2010/12/telepresence-never-split-your-party.html))

"... While AR will solve the communication problem between split parties, it doesn't help with the interaction problem. You know the one; One group of Players is sighing and whining and trying to get the GM to listen to their spontaneous actions and stuff while the GM is trying to run a combat with the other Players. This kind of situation drives me personally up the wall when I am GMing. As a sooper-kool-indie-game-designer, I still haven't found a reasonable solution that will work for all games, but I've got a honey of one for The Black Desert...teleoperated robots!"

(http://bluemaxstudios.blogspot.com/2010/12/telepresence-never-split-your-party.html)Visit our site (http://bluemaxstudios.blogspot.com/2010/12/telepresence-never-split-your-party.html) to read the rest, plus picture and video links!