View Full Version : GURPS November 30, 2010: Call For Playtesters: GURPS Social Engineering

PnP News Bot
11-30-2010, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

November 30, 2010: Call For Playtesters: GURPS Social Engineering (http://www.sjgames.com/ill/archives.html?m=November&y=2010&d=30)

http://www.sjgames.com/gurps/books/basic/img/basic1_sm.jpg (http://www.sjgames.com/gurps/books/vorkosigan/)</p>

Social interaction is an essential element in roleplaying games. Adding relationships and dialogue to tactical wargames is what created roleplaying! GURPS (http://www.sjgames.com/gurps/books/) has always included rules for social standing and character interaction. Now players and GMs looking for more detail will have a place to find it.</p>

GURPS Social Engineering expands the basic rules on Status, reactions, Influence rolls, and many other topics, as GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/) expanded the combat rules. It offers new options for defining social backgrounds; portraying adventurers' dealings with other characters, organizations, and communities and societies; and managing the transition from negotiation to combat and back. This is a complete, detailed toolkit for defining the texture of adventurers' lives and alliances, playing a "face" character, or running an entire campaign about politics or personal relationships.</p>

Because this is a very detailed body of new rules, it needs a comprehensive playtest. Preference will be given to playtesters who have run campaigns with lots of character interaction and dialogue -- mysteries, capers, politics, and romance are examples of such themes. Knowledge of psychology, organizational dynamics, politics, and similar subjects will be helpful, especially if it has a practical focus. Some spaces will be reserved for people new to playtesting, to help develop the playtester pool.</p>

The playtest is currently scheduled to run from December 3, 2010 to January 10, 2011.</p>

Prospective playtesters should e-mail William H. Stoddard (clockpunk@mindspring.com) with [playtest] in the subject. Include your preferred e-mail address for the closed playtest mailing list, your name as wish it to appear in the published book, your e23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Information about preferred submission formatting is in the forum post (http://forums.sjgames.com/showthread.php?t=74815) for this playtest call.</p>

-- Steven Marsh (smarsh@sjgames.com)</p>