PnP News Bot
11-11-2010, 06:54 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:
November 11, 2010: Once And Future GURPS: Rootin' Tootin' Shootin' (http://www.sjgames.com/ill/archives.html?m=November&y=2010&d=11)
The geeky GURPS (http://gurps.sjgames.com) editors are now previewing a PDF of GURPS Tactical Shooting, by Hans-Christian Vortisch. It won't be long before you can get your hands on it. While you wait, consider getting ready for it . . . as a gamer, a writer, or both.</p>
Gamers: If you're planning to run a campaign built around the cult of the gun, then you might want to consider some handy supplements that we've already published! You'll certainly want GURPS High-Tech (http://www.sjgames.com/gurps/books/high-tech/), since that's where the guns live. A campaign set in the 1920s, '30s, or '40s would benefit greatly from the period firearms in GURPS High-Tech: Pulp Guns 1 (http://www.sjgames.com/gurps/books/pulpguns/pulpguns1/) and 2 (http://www.sjgames.com/gurps/books/pulpguns/pulpguns2/), and from the hand-to-hand combat methods in GURPS Martial Arts: Fairbairn Close Combat Systems (http://www.sjgames.com/gurps/books/fairbairn/). If you are seeking a 1960s or '70s feel, or just want your tactical shooting to include jungle warfare, be sure to check out GURPS SEALs in Vietnam (http://www.sjgames.com/gurps/books/sealsinvietnam/). Once you reach the 1980s, the GURPS Action (http://www.sjgames.com/gurps/books/action/) series is a perfect match; it's highly cinematic, but then action movies often focus on tactical details. In any era, GURPS Gun Fu (http://www.sjgames.com/gurps/books/gunfu/) and GURPS Tactical Shooting are collectively "GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/) for guns," so you'll want both if the details of using guns are as important to you as the weapons themselves.</p>
Writers: The sooner you start planning projects that support this supplement, the more likely you'll be the first across the wire with a proposal. Let's look at the wish list (http://e23.sjgames.com/gurps-wish-list.html). Sorting through all of the gear in GURPS High-Tech (http://www.sjgames.com/gurps/books/high-tech/) and matching it to the rules in GURPS Tactical Shooting could be incredibly time-consuming, so GURPS Loadouts (http://e23.sjgames.com/gurps-wish-list.html#loadouts) volumes that provide sets of gear carried by real-world tactical shooters (such as commandos and SWAT teams) would be very welcome. GURPS Supporting Cast (http://e23.sjgames.com/gurps-wish-list.html#supportingcast) items that provide complete stats for teams of shooters would probably go over just as well. There's also an obvious opening for a GURPS Action (http://e23.sjgames.com/gurps-wish-list.html#action) title that simplifies shooting techniques and perks in much the same way that GURPS Action 3: Furious Fists (http://www.sjgames.com/gurps/books/action/action3/) simplifies melee abilities from GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/). I also wouldn't mind seeing ready-to-go shootouts as part of the GURPS Encounters (http://e23.sjgames.com/gurps-wish-list.html#encounters) series, further hand-to-hand combat methods for gunmen added to the GURPS Martial Arts (http://e23.sjgames.com/gurps-wish-list.html#martialarts) series, SWAT vans and similar tactical vehicles in the GURPS Vehicles (http://e23.sjgames.com/gurps-wish-list.html#vehicles) series . . .</p>
-- Sean Punch (http://dr-kromm.livejournal.com/)</p>Server Downtime Today
This Thursday we will be bringing our main servers down for maintenance.  This will affect our website, Warehouse 23 (http://www.warehouse23.com), e23 (http://e23.sjgames.com), UltraCorps (http://ultracorps.sjgames.com/), and our forums (http://forums.sjgames.com).  Email will not be affected.  The maintenance window will begin at 5:30pm CST (11:30pm GMT) and is expected to be no more than an hour.</p>
November 11, 2010: Once And Future GURPS: Rootin' Tootin' Shootin' (http://www.sjgames.com/ill/archives.html?m=November&y=2010&d=11)
The geeky GURPS (http://gurps.sjgames.com) editors are now previewing a PDF of GURPS Tactical Shooting, by Hans-Christian Vortisch. It won't be long before you can get your hands on it. While you wait, consider getting ready for it . . . as a gamer, a writer, or both.</p>
Gamers: If you're planning to run a campaign built around the cult of the gun, then you might want to consider some handy supplements that we've already published! You'll certainly want GURPS High-Tech (http://www.sjgames.com/gurps/books/high-tech/), since that's where the guns live. A campaign set in the 1920s, '30s, or '40s would benefit greatly from the period firearms in GURPS High-Tech: Pulp Guns 1 (http://www.sjgames.com/gurps/books/pulpguns/pulpguns1/) and 2 (http://www.sjgames.com/gurps/books/pulpguns/pulpguns2/), and from the hand-to-hand combat methods in GURPS Martial Arts: Fairbairn Close Combat Systems (http://www.sjgames.com/gurps/books/fairbairn/). If you are seeking a 1960s or '70s feel, or just want your tactical shooting to include jungle warfare, be sure to check out GURPS SEALs in Vietnam (http://www.sjgames.com/gurps/books/sealsinvietnam/). Once you reach the 1980s, the GURPS Action (http://www.sjgames.com/gurps/books/action/) series is a perfect match; it's highly cinematic, but then action movies often focus on tactical details. In any era, GURPS Gun Fu (http://www.sjgames.com/gurps/books/gunfu/) and GURPS Tactical Shooting are collectively "GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/) for guns," so you'll want both if the details of using guns are as important to you as the weapons themselves.</p>
Writers: The sooner you start planning projects that support this supplement, the more likely you'll be the first across the wire with a proposal. Let's look at the wish list (http://e23.sjgames.com/gurps-wish-list.html). Sorting through all of the gear in GURPS High-Tech (http://www.sjgames.com/gurps/books/high-tech/) and matching it to the rules in GURPS Tactical Shooting could be incredibly time-consuming, so GURPS Loadouts (http://e23.sjgames.com/gurps-wish-list.html#loadouts) volumes that provide sets of gear carried by real-world tactical shooters (such as commandos and SWAT teams) would be very welcome. GURPS Supporting Cast (http://e23.sjgames.com/gurps-wish-list.html#supportingcast) items that provide complete stats for teams of shooters would probably go over just as well. There's also an obvious opening for a GURPS Action (http://e23.sjgames.com/gurps-wish-list.html#action) title that simplifies shooting techniques and perks in much the same way that GURPS Action 3: Furious Fists (http://www.sjgames.com/gurps/books/action/action3/) simplifies melee abilities from GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/). I also wouldn't mind seeing ready-to-go shootouts as part of the GURPS Encounters (http://e23.sjgames.com/gurps-wish-list.html#encounters) series, further hand-to-hand combat methods for gunmen added to the GURPS Martial Arts (http://e23.sjgames.com/gurps-wish-list.html#martialarts) series, SWAT vans and similar tactical vehicles in the GURPS Vehicles (http://e23.sjgames.com/gurps-wish-list.html#vehicles) series . . .</p>
-- Sean Punch (http://dr-kromm.livejournal.com/)</p>Server Downtime Today
This Thursday we will be bringing our main servers down for maintenance.  This will affect our website, Warehouse 23 (http://www.warehouse23.com), e23 (http://e23.sjgames.com), UltraCorps (http://ultracorps.sjgames.com/), and our forums (http://forums.sjgames.com).  Email will not be affected.  The maintenance window will begin at 5:30pm CST (11:30pm GMT) and is expected to be no more than an hour.</p>