View Full Version : GURPS October 18, 2010: The Lows And Highs

PnP News Bot
10-18-2010, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

October 18, 2010: The Lows And Highs (http://www.sjgames.com/ill/archives.html?m=October&y=2010&d=18)

http://www.sjgames.com/images/39/3962/sm.jpg (http://www.sjgames.com/gurps/books/low-tech/) http://www.sjgames.com/images/38/3831/small.jpg (http://e23.sjgames.com/item.html?id=SJG30-2343) Look, I've tried a dozen different ways to be clever about this, but it's all rubbish. The fact of the matter is:</p>

GURPS Low-Tech (http://www.sjgames.com/gurps/books/low-tech/) is available (http://e23.sjgames.com/item.html?id=SJG31-0108) on e23 (http://e23.sjgames.com)!</p>

I know, I know -- I'm the marketing guy and I'm supposed to say nice things about our new releases. But I've always been a GURPS (http://gurps.sjgames.com)-head, even when I'm using other systems -- that reputation for being valuable reference material is very true -- and I've been anxiously awaiting this book.</p>

If you're running a realistic game set in TL0-4, no matter what system, Low-Tech can tell you not only when a technology appeared in our timeline, but it'll give you an idea of what other technologies needed to appear first, and what technologies would logically follow. If you're running a campaign of post-apocalyptic survivors, Low-Tech has dozens of methods to rebuild society, and barriers to put into the heroes' way.</p>

Heck, even if you're running the most high-magic, fantastic, pseudo-medieval RPG around, knowing what rope is made of, what the merchants are using for security, and three different types of flaming arrows is going to be useful.</p>

(You can also pre-order the print version -- 160 full-color pages -- through your local game store (http://www.sjgames.com/storefinder/). If they don't do pre-orders, Warehouse 23 (http://www.warehouse23.com/item.html?id=SJG01-0108) is also available. The hardcover should ship in December.)</p>

On the other end of the scale, at least in terms of technology, e23 also released Space Gamer #43 (http://e23.sjgames.com/item.html?id=SJG30-2343), containing fiction by Timothy Zahn, optional combat rules for Traveller (http://e23.sjgames.com/search.html?gsys=Traveller), some magic swords for D&D, and clever traps for Killer (http://e23.sjgames.com/item.html?id=SJG30-1201).</p>
-- Paul Chapman (paul@sjgames.com)