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PnP News Bot
10-15-2010, 12:32 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

October 15, 2010: Coming In December (http://www.sjgames.com/ill/archives.html?m=October&y=2010&d=15)



Oh the weather outside is frightful . . . well, it isn't now, but it might be in December, when these two lovely items will hit store shelves.</p>

http://www.sjgames.com/images/38/3870/Munchkin_Reloaded_web_%28small%29.jpg (http://www.sjgames.com/munchkin/reloaded/) Munchkin Reloaded! (http://www.sjgames.com/munchkin/reloaded/) </p>

When Munchkin Dice (http://www.worldofmunchkin.com/dice/) went out of print, some really great cards became unavailable. Now they're back as a new booster pack: Munchkin Reloaded!</p>

All your favorite cards have returned: the Race modifiers Dark and High, the class modifier Master, and of course the Reloaded Die (and we threw in an extra one, too!). This set also features the classic card Rocks Fall, Everyone Dies, from the virtual pages of Randy Milholland's hit webcomic Something*Positive (http://www.somethingpositive.net).</p>

And of course, all the art is now in full color!</p>

This is an expansion for Munchkin, not a stand-alone set. Munchkin Reloaded! is not collectible or randomized; every pack is the same as every other.</p>

Finseal pack containing 15 cards. Stock #4222, ISBN 837654320891. $4.99.

http://www.sjgames.com/images/22/2279/LowTech_Cover_Small.jpg (http://www.sjgames.com/gurps/books/low-tech/) GURPS Low-Tech (http://www.sjgames.com/gurps/books/low-tech/) </p>Welcome to the Past!



GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.</p>

Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Low-Tech starts with the basics that suit any setting .&#160;.&#160;. and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies -- based on up-to-date historical and archaeological research -- will be valuable no matter what system is used. For GURPS (http://www.sjgames.com/gurps/) players, this book also covers the skills and traits that let adventurers make the best use of their equipment.</p>

Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!</p>

GURPS Low-Tech replaces GURPS Low-Tech (http://www.sjgames.com/gurps/books/Low-Tech/3e/) for Third Edition, the TL4 parts of GURPS High-Tech (http://www.sjgames.com/gurps/books/High-Tech/3e/) for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs (http://www.sjgames.com/gurps/books/Dinosaurs/) to to the TL4 gear in GURPS Swashbucklers (http://www.sjgames.com/gurps/books/Swashbucklers/).</p>

160 color pages. Hardcover. Stock #01-0108, ISBN 978-1-55634-802-0. $29.99.</p>

-- Paul Chapman (paul@sjgames.com)</p>